Tekken 7

Tekken 7 Lili Guide

tekken 7 lili guide

What are Lili’s pokes?

1 i10, +1 on block, +8 on hit

1,2 i10, -1 on block, +8 on hit

D+4 i12, -13 on block, -2 on hit, (TC)

D+3 i19~20, -12~-11 on block, +1~+2 on hit

D/f+1 i13, -1 on block, +7 on hit

Qcf+3+4 i12-14(14~) +6~+7 on block, KND on hit

What are Lili’s punishers?

i10: 

1,2  

2,4 (if in range)

i12:

1+2  

4,1

i13:

F+2,3 

i15:

Uf+3 (hopkick)

3,1

i16:

Df+2

i17:

D+3+4 (Matterhorn)

While standing punishment:

i10:

Fc d+1

i11:

Ws+4

i13:

Ws+1,2

i14:

Fc df+1

i15:

Uf+3

i16:

ws+2

Ws+3

What are Lili’s combos?

Basic staples: (Beginner Combos)

Basic enders: ff3~f1,2 and df3+4,3+4  (ff3~f1,2 does 3 more damage than df3+4,3+4)

Uf+3:

Uf+3 f+2,3 ff+3~f3+4 S! df3+4.3+4 (55 Damage)

Uf+3 df+2, df+1, 2, d+223 S! Df3+4,3+4

Df+2:

Df+2 f+2,3 ff+3~f3+4 S! df3+4.3+4 (58 Damage)

Df+2, df+2, df+1, 2, d+223 S! Df3+4,3+4

Df3+4:

Df3+4 BT d4, ws2, 2 d2,2,3 S! df3+4,3+4 (58 Damage)

FF+2:

Ff+2 d+1,2,4 S! df+2 3,2,3 (55 Damage) the reason that this is the true staple is because the d+1 will  pick up 99% where as in some cases the db+1 or 4,1 after the ff+2 will not pick up

Db+4:

Db+4 fcdf+1 4,1 d+2,2,3 S! dash df3+4,3+4 (72 Damage)

BT 1+2:

BT 1+2, db+1 ws+2, 2 d+2,2,3 S! dash df3+4,3+4 (64 Damage)

D3+4: (aka matterhorn)

D3+4 UF4 f+2,3 ff3~f3+4 S! ff3~f1,2 (79 Damage)

U3+4: (f3+4 ender does 3 damage less than df3+4,3+4_BT1+2)

U3+4 ws2, 2,4 df3+4,3+4_BT1+2 (62 Damage)

Ws2:

Ws2 UF4 b+1~f,u,2 d+2,2,3 S! dash df3+4,3+4 (70 Damage)

Ws3:

Ws3 f+2,3 ff3~f3+4 S! dash df3+4,3+4 (62 Damage)

Ws3 3,2, 2, d+2,2,3 S! Dash df3+4,3+4 (60 Damage)

Ch u+4:

Ch u+4, f+2,3 ff3~f3+4 S! df3+4,3+4 (60 Damage)

Ch Df+3:

Ch df+3 db+1 ws2, 2, d+2,2,3 S! dash df3+4,3+4 (66 Damage) Can replace the db+1 with db+2 for 2 more damage.

Ch df+3 4,1 d+2,2,3 S! df3+4,3+4 (68 Damage)

Ch ss1+2: 

Ch ss1+2, fc df1, 1, d2,2,3 S! dash df3+4,3+4 (72 Damage, 66 Damage if the last hit in the 2nd flip of df3+4,3+4 whiffs.)

Ch ss1+2, fc df1, 1, d2,2,3 S! dash df3+4 BT 1+2 (72 Damage)

Ch Fc df+3:

Ch fc df+3, d+1,2,4 S! dash df+2 3,2,3 (57 Damage)

Ch BT+2:

Ch bt+2, S! dash df+2, 4,1 d+2,2,3 (55 Damage)

Ch bt+2, S! Dash df3+4. BT+3 3,2 3,2,3

Ch db+3:

Ch db+3, S! dash df+2, 4,1 d+2,2,3 (59 Damage)

Ch db+3, S! Dash df3+4, BT+3 3,2 3,2,3 

Ch db3+4:

Ch db3+4, ws+2, 2, d+2,2,3 S! dash df3+4, BT1+2 (66 Damage)

Ch [qcf1],2:

Ch [qcf1],2 ws+2, 2, d+2,2,3 S! ff3~f1,2 (69 Damage)

Rage Drive: (aka df3+4,3)

Df3+4,3 S! dash d+2,2,3 S! ff3~f1,2 (65 Damage)

Wall Combos:

W! Ws1,2 1+2

W! BT 4,3+4 (most damaging but situational)

W! 4,1 1+2

W! F3+4,3,4

Basic wall carry combo enders:

Uf+3:

Uf+3, f2,3 ff3~f3+4 S! dash b1,4_f2,3 W! (Note: the last hit of f2,3 ender will whiff if too far off the left axis.)

Df+2:

Df+2 f2,3 ff3~f3+4 S! Dash b1,4_f2,3 W!

Df3+4:

Df3+4, bt d4, ws2 2,4 S! dash b1,4_f2,3 W!

Df3+4 bt d4, ws2, 2, d2,2,3 S! dash b1,4 W!

D3+4

D3+4 UF4, b1~f, u,n,2 d2,2,3 S! Dash b1,4

D3+4 UF4, df2, 2, d2,2,3 S! Dash b1,4

Db+4:

Db+4 fcdf+1 4,1 d2,2,3 S! dash b1,4

Other wall carry Enders:(situational)

  • B2,1
  • Df2
  • Ws2
  • Df3+4 (very situational if you are going for BT 4,3+4 Wall ender)

Low parry combos:

Fcdf+1, 4,1 d223 S! Dash df3+4,3+4 (52 damage, can replace ender w/ ff3~f1,2 for 3 more damage but harder to land)

Df2_ws2, 4,1 d223 S! Ff3~f1,2 (49 Dmg)

4,1 d223 S! Ff3~f1,2 (44 Dmg)

4, f2,3 ff3~f3+4 ff3~f1,2 (50 Dmg)

Optimal but “harder” combos

Uf3:

Uf3, f2,3 dash 1, d2,2,3 S! Ff3~f1,2 (61 Dmg, last hit will whiff if too far off to the opponnent’s left)

Df2:

Df2, f2,3 dash 1, d2,2,3 S! Ff3~f1,2 (64 Dmg)

Df3+4:

Df3+4, f,n,4 f2,3 ff3~f3+4 S! Ff3~f1,2 (64 dmg, ff3 timing tightens depending on body size.)

Ch df3:

Df3, 4, f2,3 ff3~f3+4 S! Ff3~f1,2 (77 dmg)

Created by: Divine