The best content that can boast of guild unity in Black Desert Mobile is Node War and Siege War.
Among them, the base battle is to fight the guild unit for the ownership of the base.
Winning a stronghold (occupying) not only owns it for a week but also builds a foundation for growth by accumulating taxes on the base as guild funds.
01. Base Warfare Progress
02. Bidding and selection before node wars
03. Preparation for base
04. Start of the base battle
05. Victory and Rewards
Table of Contents
01. Base Warfare Progress
① Schedule
Every week, Monday, Tuesday, Wednesday, Thursday and Friday. (Only siege is held on Saturday.)
② progress area
Node Wars are played on a server-by-base basis, where up to three guilds can participate.
There are several strongholds, and the days of the stronghold battles in your area are different.
Each stronghold is divided into 1 to 3 levels, and the higher the level, the more rewards you can win.
02. Bidding and selection before the base
Guild Fortress> You can check the basic information and request by pressing the [base] button in the gate of the battlefield.
Guild Captains or Unit Leaders can request base battles when Guild Level 3 or higher and 10 or more Guild members.
※ You can have up to 2 bases per guild regardless of your level.
※ The bidding before the base is possible only once a day and only one base can be occupied per day.
※ You cannot bid on another siege/bases when you take a siege (only Mercury).
※ If you are selected as a Siege Participation Guild after a Siege Bid, all bases held at that time will be released.
※ You can release a holding base when you bid on the same day base as the occupied base. In this case, you can only release the base until two days before the ‘day before the base’.
You can bid with guild funds, and the top three guilds with the highest bids will be selected to participate.
※ If you succeed in bidding, you will not be able to join/withdraw/deport and disband the guild until the base battle ends.
At the time of bidding, there must be at least 10 guild members and at least 10 guild members must participate in the base/siege.
If more than 10 people do not participate, the bid will be limited for one week from the end of the base.
In unoccupied territories, the top three guilds with the highest bids are selected.
In the case of occupied territories, the guild that occupied the region will automatically join, and the top two guilds with the highest bids will be selected.
03. Preparation for base
At the end of the bid, three guilds will be selected to participate in the Node War.
The preparation period is 10 hours from 12:00 when the bidding ends to 22:00 when the base battle begins, and you can upgrade the Relics / Sacred Defense Tower / Barricades by consuming personal resources in the Guild Fortress.
※ Barricades can not be repaired.
※ Health will be increased when Relics / Barriers / Barricades are upgraded.
※ It is not possible to craft elephants and cannons and level up your guild skills during the base battle.
✓ Arsenal, kennels, and guild skills
If you succeed in the Pre-Bid bidding and enter the Prep Prep period, you will not be able to craft elephants and cannons and level up guild skills.
Before bidding, you need to prepare in advance before using the base.
① Arsenal-Cannons and magic bullets can be made.
② Kennel-Ogre, you can breed elephants (Ogre can only be used in the siege).
③ Guild Skills-Cannon knowledge, elephant training, Ogre training can grow.
04. Start of the base battle
From 22:00, when the base preparation period is over, you can enter the base battle through the gate of the battlefield.
※ Only seven days after joining the guild, the guild member can participate in the base battle.
At the beginning of the base battle, the guilds that have already occupied the base and the newly selected guilds will be randomly assigned to one of the five relics on the battlefield minimap.
Relics and barricades exist around the relics, requiring tactics using various siege weapons and techniques.
Siege | Relic | Allied relics are located in the center of the base and must be defended in order to win. Conversely, if you find an enemy’s enemy, you can attack. Defeat the enemy guild members and destroy the enemy’s relics first. It is also important to destroy enemy artifacts, but it is also important to protect allies. If you die during the War, you will be resurrected near the RelicIf the holy health of the castle reaches 0, the guild will be defeated in the base battle. |
Relic Tower | Defensive tower anchored near the Relic. Automatically attack when enemy guild members are near. | |
Barricades | It is a fixture that surrounds the castle, which helps you to defend it from enemy attacks. If a barricade is destroyed, it can move in and out through the gap. | |
Siege Weapon | Cannon | Excellent ability to destroy siege stones and elephants. You can have up to 10 cards and summon up to 3 at a time. You can attack enemy guild members, siege and siege weapons. |
elephant | You can deal great damage to Relics, Gates, and Enemy Guild members. You can have a maximum of five, and you can only summon one at a time. If the summoned elephant dies, you can summon another elephant. | |
Magic Bomb Supply | Only one Magic Bullet Supply can be summoned at a time. Up to 3 magical bullets can be picked up from magical supplies near the holy relic.※ The number of Magic Bombs that can be used/used in this base is 3 pieces. For example, if you consume 1 Magic Bullet, you can replenish it from the Magic Bullet Supply. Adventurers with Magic Bombs are unable to attack in general and can use the skills of Evasion, Run, and Throw. The longer you hold <Throw>, the farther you can throw magic bullets, and the more you can throw magic bullets to damage enemy guild members, siege weapons, and siege weapons. When an adventurer who receives Magic Bomb dies or leaves the battlefield, the magic bullet falls in place and explodes after 3 seconds, dealing damage. | |
Guild technology | – | In addition to Siege Weapons, you can also use Guild skills to grant useful buffs to guild members who are temporarily engaged. Guild skills available are listed below, which can be upgraded through Guild Funds from the Guild Menu.1) Battle Roar: Damage2) Battlefield Roar: Defense3) Roar of the Battlefield: Movement Speed |
Mechanism | Overture | The damage/defense / life boost buff now applies to all guild members who belong to the adventurer who destroyed the battle overture in the final blow. |
Neutral mechanism | A weapon that deals continuous damage to enemies with ultra-long-range fire. It can be used by first-time adventurers, but is attacked and killed, another adventurer may board. |
05. Victory and Rewards
Node Wars will end after all enemy Guild relics are destroyed or after 2 hours.
Guilds that have been destroyed have been defeated and displaced from the battlefield. Guilds who have defended the castle have taken over the base.
Occupation of a base will allow you to receive taxes from the base as guild funds and pay incentives.
Incentives are mailed once a week, with payments reset to 12:00 on Saturday.
If you have occupied two bases, you may pay two incentives.
If more than 2 relics remain by the end of the battle, the area will be liberated without an owner.
※ Liberated Base
Taxes from liberated strongholds will still accumulate, and the next time the captured guild receives the tax (once a day), it will earn the accumulated tax.