Street Fighter V

Street Fighter V SFV Sakura AE Guide

Sakura Guide

“Pleased to meet you!”

Hot Keys: Shouken: DP, Shunpukyaku: Tatsu, Sakura Rain: CA, Harukaze: Vskill | (damage, stun)

Overview

Sakura Kasugano (春日野 さくら Kasugano Sakura?) is a video game character from the Street Fighter series, first appearing in Street Fighter Alpha 2. She is a Japanese girl with an intense fixation on Ryu, having copied and learned many of his techniques, and chasing him around the world to prove herself to him. 

Bread and Butter Combos

st.LP,  st.LP, st.LK xx MP shouoken (160,294)

st.MP, cr.MK xx HP shouoken (can use o ther variation of dps in corner as HP version get you better oki and damage midscreen.) (160, 235)

st. MP, b+HP xx HP shouoken (228, 355)

cr. HP xx MK tatsu, cr. LP xx MP shouoken (248, 446)

j.HK, st.MP, cr.MK, EX.shunpukyaku, EX.shouken (358, 545)(corner only)

J,HK, st.MP, B.HP xx HP.shouken (294, 465)

J.hk st.LP, St.LK, Sakura Rain (372, 269)

J.HK, st.LP, St.LP, St.LK, Sakura Rain (354,318)

Hit confirms  Combos

cr.LP, st.MP, cr.MK xx H.shouken

st.HK, st.LK xx M.shouken

b.HP (CC), Tengyo Hadoken(Hold), H.shunpukyaku, L.shouken (must already be in v trigger1)

J.HK, cr.HP, M.shunpukyaku, cr.LP xx LP.Shouken

st/cr LP, st. MP, cr. MK xx HP shouoken (204, 359) .

st. MP, st. HP xx HP shouoken (240, 375) – 

cr. MK, st. LK xx MP shouoken (175, 303)

d/f+HK, st. MP, cr. MK xx HP shouoken (276, 455)

Hogasho, cr. HP xx MK tatsu, cr. LP xx MP shouoken (289, 538)

v-skill divekick, st. MP, b+HP xx HP shouoken (275, 435)

LK tatsu, cr. LP xx MP shouoken (178, 363)

V – Trigger Combos

V-Trigger 1:

V -Trigger 2:

st.MP, b.HP xx shunpukyaku, Hara Kaze + K(Oukakyaku), Shouken(386,545) (must be in vt2 activation)

st.MP, b.HP,VTC, st.HP, xx shunpukyaku, Hara Kaze + K(Oukakyaku), Shouken (323, 500)

st.MP, cr.MK, shunpukyaku, Hara Kaze+K, Shouken (359, 500)

J.HK, st.MP, b.HP, VTC, st.HP, shunpukyaku, Hara Kaze +k, Shouken (354, 565)

J.HK, st.MP, b.HP, VTC, b.HP, shunpukyaku, Hara Kaze +k, Shouken (353, 550)

j.Hk, st.MP, b.HP, shunpukyaku, Hara kaze + P x2, shouken (365, 493)

Meaty Set Ups(Oki)

L.Shouken:

Normal Recovery:

Dash > st.LK (+1 on hit, +3 Counter Hit, -1 on block)

Dash > st.MK ( +3 on hit,  +5 Counter hit, +1 on block)(would only use to cancel in to vtrigger. On block in range for st.lk  to connect if they press a button after)

Dash > st.MP (+7 on hit, +11 Counter hit, +3 on block)

Dash > F.Throw (+12 kda)

Dash > L.Shouken

st.MP(whiff),st.MP(+7 on hit, +9 Counter hit, +3 on block)(corner only)

st.MP(whiff), F.Throw (+12 kda)(corner only)

cr.LK(whiff), st.HP ( +3 on hit, +5 counter hit -1 on block)(corner only)

st.LP(whiff), cr.MP(corner only)

Back Recovery:

cr.lp(whiff), df.HK (corner only)

st.Lk(whiff), st.HP (corner only)

st.MP(whiff), st.MP (corner only)

M.Shouken:

Normal Recovery:

Dash > st.MK

Dash > st.HP

Dash > st.MP

st.LK(whiff), F.Throw(corner only)

st.LK(whiff), cr.LP(corner only)

cr.LP(whiff), df+hk(corner only)

cr.LK(whiff), St.HK(corner only)

H.Shouken:

Normal Recovery:

Dash > st.MP

Dash > cr.MK

Dash > st.MK

st.MP(whiff), b.throw(corner only)

st.LK(whiff), st.LP(corner only)

cr.LP(whiff), df.Hk

Haru-Arashi (corner only v trigger 1 must be activated already)

Back Recovery:

st.lk(whiff), st.mk(corner only)

Dash > st.HK ( +20 CC)

Dash > df.HK

Ex.Shouken:

Normal Recovery:

st.LP(whiff),st.MP(corner only)

df.HK(corner only)

VT.Shouken:

Normal Recovery:

Dash > st.LP

Dash > F.Throw(corner only)

F.MK(corner only)

Dash > st.MP(corner only)

Cr.HK:

Normal Recovery:

L.Shunpukyaku (+1 on hit, +4 Counter hit, -1 on Block)

Dash > Cr.LP (+3 on hit, +5 Counter hit, +1 on block)

cr.LK(whiff), F.Throw (+12 kda)(corner only)

cr.LK(whiff), st.LP (+4 on hit, +6 Counter Hit, +2 on block)(corner only)

st.LP(whiff), st.MP (+7 on hit, +9 Counter hit, +3 on block)(corner only)

Hanakaze (F.Throw) –

Normal Recovery: 

St.HK (=3 On the block,+2 hit,+21 on crush counter)

No Recovery:

St.HK (Whiff), Dash, St.MP (+9 on hit, +11 counter,+5 on the block)

ST.HK(Whiff), Dash, Cr.MP (+8 on hit, +10 counter, +4 on the block)