Mobile Legends

Tigreal Guide Mobile Legends

tigreal build guide mobile legends

Introduction

There’s a popular saying about forgetting the basics; it goes like this “Success is the natural consequence of consistently applying the fundamentals.” How does this tie in with a Mobile Legends guide, you ask?

Well, it’s merely because to be the best at something, you have to always remember the fundamentals. Gaming, like with any practice, starts with the basics, and with Mobile Legends, one of the first steps you take is choosing a role you want to main.

This is where Tigreal fits into the mix. Some players might call Tigreal a Basic Hero or a Baby Hero, but what they don’t realize is Tigreal’s kit is having a set of skills that’s easy to learn and is a good starting point in becoming a tank main.

Role and Specialty

Tigreal, the Warrior of Dawn, the sword in the darkness, the light in the lane (literally because of his ultimate). Tigreal’s main role is to be the tankiest hero you have ever seen. His kit and skills are basic as far as it goes, and he’s fairly easy to master, but he gets the job done, and that’s what matters.

Tigreal’s specialty when it comes to team fights is his crowd control. His ability to pull enemies closer to his allies is one of the funniest and cheesiest ways to play him. Imagine the rage of the enemy as he gets picked off by a random Tigreal in the bush, waiting like a literal Tiger. Besides his adequate CC, he can also initiate team fights pretty well. Keeping a safe and healthy distance between his squishy carry and the enemy assassins.

Skills

Passive Skill: Fearless

Like a tiger prowling the bushes, this hero takes pride in his ferocity in combat and resilience in the fighting. Tigreal gains a stacking layer of blessing when using skills or being hit by basic attacks from enemy heroes (minions not included).

He also gains immunity to the next basic attack after the fourth stack of blessing. So be sure to keep in mind how many hits you’ve taken or skills you’ve cast till the next basic attack immunity. Keeping track of your passive is a good indicator if you should initiate and engage on an enemy hero. It may not seem like it at first, but that basic attack immunity makes a huge difference in team fighting.

First Skill: Attack Wave

This skill has a cooldown of 8 seconds per cast and only costs 50 mana, which makes it his most economical skill to use. For what exactly? Mainly spamming to hit enemy heroes with or damaging minion waves so your carry can clean up and get a lot of gold per wave.

So by when you aim at your specified direction and let loose, you deal 300(+80%Total Physical Attack) points of Physical Damage to enemies, it also lowers their movement speed by 65% for 2 seconds. That may not sound much damage in the late game, but in the early game, this skill can pack a punch. Spam it enough times onto squishy enemy heroes, and you’ll see them returning to base a lot. Oh, and the slow is wicked good in the late game for chasing down solo enemies.

Second Skill: Sacred Hammer

When tigreal rushes for someone, he hits hard. So hard in fact that it allows Tigreal to react and toggle this skill again, which he can choose to knock up enemies in front of him. His dash makes 0(+100%Total Physical Attack) points of Physical Damage.

Which isn’t much, but his knock-up makes 180(+60%Total Physical Attack) points of Physical Damage. Though don’t rely too much on his dash for escapes or covering distance. With a cooldown of 12.5 seconds and a mana cost of 90, it can drain resources in the early game.

Ultimate Skill: Implosion

Arguably one of the flashiest skills in the game. Tigreal forcefully thrusts his sword onto the ground, sending shockwaves to all enemies that surround him, pulling all of them towards him and stunning them for 1.5 seconds. With a heavy dose of 270(+130%Total Physical Attack) points of Physical Damage, the damage is not something worth shrugging off either. Sadly, his ultimate can be interrupted by knock-ups, stuns, and transformations.

Spells

Taking Flicker is essential to Tigreal’s kit. Tigreal doesn’t have a lot of mobility options, so this helps bridge the gap between him and his enemies. A good secondary would be Petrify. It’s a good cheese to catch groups of enemies clumped together, then stunning them with petrify. When stunned, you can drag all of them back towards your allies with Sacred Hammer, leaving them to clean it up.

Emblems

So for Emblems, make sure to max out Physical Defense and Cooldown Reduction. These two are almost always essential when playing tanks. As a finisher, take Tenacity. This guarantees you survive team fights because you will be in the middle of it.

Items

As with every M.O.B.A. game, items are situational, and you should always adapt to your enemies and allies. Though, with Tigreal’s kit not being too tanky, make sure to recognize if your enemy teams carry does Physical Attack or Magic Damage more. Don’t be stagnant and learn to adapt!!

Tactics and Strategy

For the Early Game, if you’re going for solo lane one good cheese tactic is to lure your enemy close to you, maybe let him hit you once or twice. When his guard is down, Sacred Hammer them towards the tower, then Attack wave to knock up. It almost always works.

For duo in support lane, just spam Attack Wave towards enemy heroes and try to catch enemy ganks with Sacred Hammer.

For Team Fights, make sure to stay in the center of the action and zone off enemies. Remember, your ultimate can get canceled, so it’s best to use this as a last measure. Don’t jump in to die either; your team has no use for a dead tank.