Black DesertClass Guides

Black Desert BDO Striker Guide 2022

Striker Skill Builds and Rabams

Don’t spend your points even if you have extra. The builds account for needing that excess for later levels. Compare lvl 56 to 58 then 60 for Ex.

You should prioritize Awakened skills first. Order of usefulness

:triple_flying_kick:
:RageHammer:
:WolfsFang:

Everything else is personal preference for min/max OPTIONAL SKILLS

:WolfsFang:

Optional for mainly pve as its good dmg can be used in pvp.

:crimson_fang:

tree with final blow is also optional to take for pvp(mainly 1v1s).

:HellBreak:

optional to get (not very viable anymore with 2 cc limit meta) and can be put on hotbar to use if you lock it to not interfere with

:Grab:

it also doesn’t have super armor which sucks

:UltimateCrush:

is somewhat more viable now only in pve as a filler or black spirit rage.

RABAM SKILLS

:BackStep:

is mandatory its just better

:PerfectBlowM:

This skills has roughly 1/3 more dmg and has slight forward lunge VS iron fist fury has 200 max hp healing and SA. The real difference in these skills do you want to do a little more dmg(sometimes its enough) or be slightly safer with SA+healing. IF YOU HAVE MORE SP THEN THE SKILL BUILD HERE THEN CHOOSE WHATEVER SKILL YOU WANT!

Striker PvE Rotations

What’s the awakened (56+) PvE/Grinding rotation?

Prioritize

as they come off cooldown. If the mentioned skills are on cooldown then cycle in other Gardbrace skills that are off cooldown. Our damage is maximized by using skills that are ready for use rather than spamming. Damage is reduced and Echo Spirits are not created for skills that are used during their cooldown.

For example:

and if the mobs aren’t dead continue into:

By the time you move on to the next pack, most skills should be off cooldown and you can reset the combo. If not, you’d look to use skills not on cooldown like Rampaging Predator, Bite Off or Endless Explosion while you wait for cooldowns.

Note: This kind of priority rotation isn’t optimal for end-game grinding (Aakman, Hystria, Mirumok), but neither is our class. This is mainly for quantity-based grinding areas like Gahaz, Fogans, Nagas, etc.

Meta Builds

Hybrid AP/EVA

https://bdoplanner.com/SavageBeeGrassland

We don’t support this build on mystic because she cannot provide the quick burst damage that striker can with this amount of AP. Mystic is more viable with pure AP or pure DP builds.

  • Helmet: Heve is the primary EVA build pick due to its relatively cheap cost to enhance and elevated EVA over boss helmets. (27 + 85 [112] EVA on PEN Heve -vs- 26 + 56 [82] on TET Griffin / Giath)
  • Chest: Dim Tree providing 200 HP is superior to other choices due to the build not being HP Recovery focused or Full DP.
  • Gloves: Bheg’s is the default choice for gloves to reach the 350-400 accuracy recommendation for optimal damage. You will still intend to have some kill potential with this build.
  • Boots: Muskan’s will help you hit higher EVA thresholds. Urugon’s is still a potential option, but DR is not the focus of the build and wearing them instead will negatively affect your EVA rate.
  • Mainhand: Kzarka is chosen over Offin due to this build not being AP focused. The AP gain is nearly irrelevant due to this being a hybrid build.
  • Offhand: Rosar is chosen due to its very slight AP gain over Krea, despite them otherwise having the same stats. (14 ~ 17 AP on PEN Rosar -vs- 14 ~ 16 AP on PEN Krea). The set bonus was not a factor in this choice.(edited)
  • Necklace: Sicil’s was brought on par to other gold necklaces by having Accuracy (rightfully) added. 1 AP is converted to 3 EVA when compared to a TET Ogre, which is the most ideal trade-off rate (1:3 AP to EVA ratio). Sicil’s also has price advantage by being significantly cheaper. (19 AP and 11 + 22 [33] EVA on TET Sicil’s -vs- 30 AP on TET Ogre)
  • Belt: Centaurus is selected due to the currently unmatched amount of EVA for the belt slot. This item also meets the ideal ratio mentioned above. (17 + 34 [51] EVA -vs- 17 AP on TET Basilisk’s). Basilisk’s was used for comparison rather than Tungrad due to the steep price advantage Centaurus already has, as well as the defensive nature of this build.
  • Rings: There is no viable EVA option (1:3) in this slot and this build is designed to have some kill potential. Pure AP from Crescents is the most ideal option to achieve that. Market availability and cost were taken into account when choosing the enhance level displayed in this build. Ring 1 | 2 (If different):
  • Earrings: Earring of Sealed Magical Power is very often overlooked as a hybrid option. There are much better options for both AP and DP focused builds. However, this earring provides more EVA than Manos Ruby while retaining some AP to stay true to the hybrid nature. They have a high enhance rate due to being quest earrings and meet the ideal AP: EVA ratio. (4 + 8 [12] on TET Sealed -vs- 5 + 5 [10] on TRI Ruby Manos) (9 AP on TET Sealed -vs- 13 AP on TRI Tungrad) Earring 1 | 2 (If different):
  • Alch Stone: Due to “hidden” AP not helping us reach thresholds or renown, the HP and Resistances are quite welcomed. The other defensive stats are also a nice addition. However, this is still entirely up to preference.
  • Costume Crystal: Both Crit and Move Speed are equally acceptable.

Pure AP Build

https://bdoplanner.com/LightParryingSages

  • Helmet: It’s a toss-up between Griffon and Giath. With the recent changes to CC having high resistance has become a priority. Making Griffon ultimately better than Giath. 2x Intimidation crystals
  • Chest: Dim Tree providing 200 HP is superior to other choices. 2x JIN Cobe
  • Gloves: Bheg’s is the default choice for gloves to reach towards the 350+ accuracy recommendation for optimal damage. At least 1x JIN Viper is recommended; At this AP, 350 accuracy is not required and resistances from the sturdy crystal are more beneficial.
  • Boots: Urugon Boots are the most optimal choice for this build. High DR stats with some evasion, making them better than Muskans for this build.
  • Mainhand: Offin/Kzarka can both work in this build, the goal is 269+ AP. It’s the highest point for Bonus AP.
  • Offhand: Nouver is the best offhand for this build. Crystals will vary depending on Striker vs Mystic.
  • Belt: Basilisk’s belt is the intro belt for this build but ultimately you’ll want to switch to Tungrad belt (If you’re rich, you can skip the Basilisk belt)
  • Necklace: Ogre or Tungrad neck would be the best choice for this build.
  • Rings: Crescent’s are the best rings for this build. Eventually, we’ll get Tungrad Rings and they will become end-game rings.
  • Earrings: Tungrad Earrings are the goal for this build.
  • Alch Stone: Vell’s Heart is the best in slot alchemy stone. High stats and 3 sheet AP.
  • Costume Crystal: Both Crit and Move Speed are equally acceptable.

Kyrie’s Pure DP Build

https://bdoplanner.com/WeaponBasilisksBarhans

  • Helmet: Heve is chosen here due to 2 extra hidden DR and set bonus of 250HP over Rocaba’s 5 All Evasion. Rocaba is a viable option as HP is only “staying power”, not mitigation.
  • Chest: Dim Tree’s HP is valuable for staying power.
  • Gloves: Heve Gloves set bonus. Vipers are not picked here because the damage is not your goal and CC is irrelevant to hit-rate.
  • Shoes: Current high AP/renown meta makes extremely high amounts of Evasion (700+) valued over Damage Reduction due to being able to outscore Accuracy faster than AP.
  • Mainhand: Kzarka & Offin can both be used in this build. Offin can put you in a higher AP bracket (extra DR), but Kzarka gives you a good amount of accuracy.
  • Offhand: Rosar Vambrace is the best option for this build. Extra Ap and 2 crystal slots.
  • Neck: Bensho is slightly valued over Sicil in this slot due to 1DR, 2 All and 4 Hidden Evasion.
  • Belt: Centaur over-values every other DP item in the game due to HP
  • Rings: No viable Evasion option makes Cadry HP, DR your best option.
  • Earrings: Same as Cadry, more expensive and harder to enhance due to being a craftable item and not a monster loot drop. Ruby Manos are valued over PEN Token of Friendship due to Evasion and allowing you to aim for TET Ruby Manos later.
  • Alch Stone: Protection for tanks
  • Costume Crystal: Movement Speed due to none from boot gems.

NOTES: All items in this build are under or around 1 billion silver (NA), this makes this build very cheap and competitive while remaining nearly unkillable as of date. Your goal is to tank, distract, CC, and axe forts. There is an argument here for Red Nose and Rocaba for pure mitigation. If you can survive longer than 1minute and 30seconds you’ve regen’d more HP than Dim Tree’s 200HP, this number goes down with Blue Ressurection pots (15hp/s) but testing needs to be done. Other options include stacking Damage Reduction in the form of Urugons, Griffon, and Iron Vambrace, weapon core, ancient seal, rhutum belt, and token of friendship(edited)

Striker Crystals

Crystals are somewhat up to personal preference and are situational. However, since crystals cannot be safely taken out of your gear without the use of a pearl shop item, it’s important to decide which ones you’re going to use in the long run. You are free to use what you want, but here are some suggestions based on your build of choice (or if you’re still leveling and/or don’t have boss gear yet).

Leveling crystals (pre-boss gear):

Helm: Magic Crystal of Infinity – Agility/Experience x2 Chest: Magic Crystal of Infinity – Evasion x2 Boots: Magic Crystal of Infinity – Swiftness x2 Gloves: Magic Crystal of Infinity – Assault x2 Main Hand: Magic Crystal of Infinity – Precision x2 Sub-weapon: Black Spirit Crystal Don’t waste money on more expensive crystals as your leveling gear will be replaced and crystal removal is only possible with an item from the pearl shop

AP Striker (boss gear):

  • Helm: Black Magic Crystal – Intimidation x2
  • Chest: JIN Magic Crystal – Cobelinus x2(Magic Crystal of Infinity – Evasion x2)
  • Boots: Black Magic Crystal – Adamantine/Red Battlefield Crystal: Adamantine(Magic Crystal of Infinity – Swiftness x2)
  • Gloves: JIN Magic Crystal – Viper/Black Magic Crystal – Sturdiness
  • Main Hand: Black Magic Crystal – Precision x2
  • Sub-weapon: Magic Crystal of Infinity – Critical Hit/Valtarra Spirit’s Crystal

DP Striker (boss gear):

  • Helm: JIN Magic Crystal – Harphia x2
  • Chest: JIN Magic Crystal – Cobelinus x2
  • Boots: Black Magic Crystal – Adamantine/Red Battlefield Crystal: Adamantine
  • Gloves: JIN Magic Crystal – Viper/Black Magic Crystal – Sturdiness
  • Main Hand: Black Magic Crystal – Precision x2
  • Sub-weapon: Valtarra Spirit’s Crystal x2

Hybrid Striker (boss gear):

  • Helm: JIN Magic Crystal – Harphia x2
  • Chest: Magic Crystal of Infinity – Evasion x2
  • Boots: Red Battlefield Crystal: Adamantine x2 Gloves: JIN Magic Crystal – Viper x2
  • Main Hand: Black Magic Crystal – Precision x2
  • Sub-weapon: Awakened Spirit’s Crystal

Drieghan HAN Crystals (boss gear)

Helm: JIN Magic Crystal – Harphia x2/ Black Magic Crystal – Intimidation x2/ HAN Magic Crystal – Hoom Chest: HAN Magic Crystal – Hoom x2 Boots: Red Battlefield Crystal – Adamantine/HAN Magic Crystal – Hoom Gloves: JIN Magic Crystal – Viper x2 Main Hand: Black Magic Crystal – Precision x2 Sub-weapon: Awakened Spirit’s Crystal x2 [2x JIN Harphia / 2x Intimidation, 4x Hoom, 2x JIN – Viper, 2x Awakened/Crit, 2x precision]

(Hoom Crystals go in the Shoes and Helmet/chest but it comes down to 200hp & 10 DR vs Knockdown/Bound Resistance +20% & Stun/Stiffness/Freezing Resistance 10%)

Alternate HAN Crystals (AP boss gear): Helm: HAN Magic Crystal – Hoom x2 Chest: JIN Magic Crystal – Cobelinus x2 Boots: Red Battlefield Crystal: Adamantine/HAN Magic Crystal – Hoom Gloves: HAN Magic Crystal – Hoom/JIN Magic Crystal – Viper Main Hand: Black Magic Crystal – Precision x2 Sub-weapon: Awakened Spirit’s Crystals x2

Tips and Tricks

Skills that should be hotbared.

Example Skill Addon

PvP Based Addon

Designed to buff yourself and debuff your enemy in case you can’t one shot them, great for group pvp, Monster AP on crimson lets you have 100% upkeep on pve damage and its innate 5% crit buff.

GvG PvP Addons

Designed to survive in GvG along with providing powerful buffs to yourself to deal as much damage as possible when engaging.

Striker Skill Add-ons

:UltimateCrush:

PVE Attack + 20 for 8s Evasion + 3% for 10s Critical Chance +10% for 9s Attack Speed +7% for 5s Movement Speed +7% for 10s Recover 10 HP per hit

:SpiralCannon:

PVP Attack +5 for 5s DP +10 for 10s Critical Chance +10% for 9s Enemy Movement Speed -10% for 7s Inflicts 50 Burn Damage per 3s for 9s to Enemy Instantly Recover 6 HP per hit Fallout PVP Attack +5 for 5s DP +10 for 10s Accuracy +3% for 12s Inflicts 50 Burn Damage per 3s for 9s to Enemy Instantly Recover 6 WP per hit +10% Chance to Down Smash on Enemy

:InfernalDestruction:

PVP Attack +5 for 5s Accuracy +4% for 12s Critical Chance +10% for 9s Attack Speed +7% for 5s Recover 6 WP per hit Instantly reduce enemy MP/WP/SP by 10

:EndlessExplosion:

PVE Attack + 20 for 8s DP +10 for 10s Critical Chance +10% for 9s Attack Speed +4% for 5s Movement Speed +4% for 10s Recover 6 WP per hit

:SkullCrusher:

PVE Attack + 25 for 8s PVP Attack +10 for 5s Evasion +5% for 10s Critical Chance + 20% for 9s Enemy Attack Speed -10% for 7s Enemy Movement Speed -10% for 7s

:RampagingPredator:

PVE Attack + 25 for 8s PVP Attack +10 for 5s Accuracy +5% for 12s Critical Chance +10% for 9s Instantly Reduce Enemy MP/WP/SP by 10 +3% Chance to Bound on Enemy

:FerociousAssault:

PVP Attack +5 for 5s Evasion +3% for 10s Attack Speed +7% for 5s Instantly Recover +6 HP per hit Reduce Enemy MP/WP/SP by 14 per 3s for 9s +10% Down Smash Chance

PvP Combos

Following Combos Are Intended To Kill On Grab Engage

No Required Pre-buffs To Do


REQUIRES Crouching Wolf

EASIER VERSION OF ABOVE COMBO, MORE RELIABLE

THIS COMBO HAS HUGE BURST AT THE END OF THE COMBO, AND REQUIRES USE OF crouching wolf

BOOTS’ COMBO crouching wolf IS REQUIRED, AND IS NOT ABLE TO BE DONE ON IFRAME CLASSES (Ninja, Sorc)

ZIX’ FIRST COMBO :crouching_wolf: IS REQUIRED, AND THE FLOW Land Buster IS USED AT THE END

ZIX’S FRAME PERFECT WOMBO COMBO THIS COMBO REQUIRES USE OF crouching wolf AND DOES IMMENSE DAMAGE FOR ALL CLASS BUILDS

The following combos are not designed to kill but fill if an accidental cc was applied:

COMBO 1 DOWNSMASH NEEDS TO HAPPEN ON :roaring_tiger: FOR COMBO TO WORK

COMBO 2 NO SPECIAL REQUIREMENTS ARE NEEDED FOR THIS. JUST DO IT

COMBO 3 AGAIN A DOWNSMASH MUST PROC ON roaring tiger FOR THIS TO WORK, BUT HIGH DAMAGE FROM 1CC ALONG WITH A -15DP DEBUFF

KR Combos

Remastered Combos

BSR Combo