Epic Seven

Epic Seven Karin Hero Build Guide 2022

Introduction

Hey everyone, we’re back at it again for another epic seven build guide. 

This time, we will be looking at covering how to build Karin, the uptight prosecutor of the public security club. She’s someone that would put you straight in jail for throwing your trash into one bin. That’s the kind of person I’m getting from her. Aside from her quirky personality, she’s pretty damn good, considering I use crappy gears for her. 

Karin is Good Fire Spirit Altar and Wyvern Hunts

I use her myself when I’m running fire-based runs such as fire spirit altar and Wyvern hunts. Like Shuri, she is a mid to late game character. This is because all of her skills depend on landing critical hits. To even use her to her full potential, you need a high critical chance. We will have a look at her skills, possible gears, and artifacts that she can use. 

Karin Skill Overview

Sequential Cutter

Decrease CD Of Other Skills By 1

Her first skill sequential cutter deals damage and decreases the cooldown of all her skills by one when she learns a critical hit, a normal attack that decreases the cooldowns of her other skills. Now I know what you’re thinking, and yes, she’s a spammer with the right build and lock.

Dual Attack And Counter Can Trigger This Effect

Your enemies will be waiting in their deathbed till they get their turn. But there’s more to this. Dual attacks and counter can trigger this effect. As long as you crit, this effect will always trigger, but of course, this is the best news when her other skills are in cooldown. 

Blade Art: Flash

Her second skill blade is flush, decreases defense by one third when a critical hit glans, but when current is awakened three times, this skill will also grant her an extra turn. 

I advise you not to use current until you have a lot the extra turn. 

Why? Because their defense break is only for one turn. This means she will not be able to take advantage over own defense break. It becomes more like a support skill. But worse. I mean, come on.  Other defense break units have at least two terms in their kit. And Karin is a nuker girl, not a support unit. A way to get around this if, for whatever reason, you can’t wait to use her is to make sure she has enough speed to attack the enemy twice for the enemy turn. 

2 Turn If Extra Turn + 1st Skill

The cooldown of this skill is pretty high up for turns. But the extra turn that you get from this skill makes this a three turn cooldown skill. Guess what happens if you use her first skill after this and then another critical hit? Yep, another turn decrease. That makes it a two turn cool down. If you get lucky with a dual attack, that’s another one turn decrease, which means it’s available again on her next turn a skill with one turn defense break.

You know, she has one of the best synergies between skills, my opinion, of course, and that’s one of the reasons why I love to use her whenever I can. 

Blade Art: Thunder

Her third skill is a new skill that increases damage when landing a critical hit. It has a very long cooldown of seven turns, but to Karen, that is not a big problem. Her other skills are support skills to set up for this one new skill.  The first skill decreases cool down while the defense breaks from her second skill makes the skill even more potent.

DMG Increase From Crit Hit + Soul Burn

Using ten sober, you can further increase its damage. So what I usually do with Karin is that open it up using her second skill and then use her third skill. While those two skills are down spam first skill until the second skill is available, then use it to get that extra turn, and spam for a skill again, till second and third skill are possible.

Skill Enhance

Since most of our skills give damage, you can freely choose. However, you want, whether to distribute it evenly or focus on one skill. Although investing in damage usually means you’re committed to this character. 

The minus one cooldown on her third skill is not essential. That depends on how you’re planning to use her. If you have another unit in your team that has a defense break, then you can consider getting her third skill two plus four. This is because when you do her rotation, there’s a part where both of her second and third skill is in one turn cool down. 

If you have her third skill enhanced four times, this will make her third skill available, but you wouldn’t be able to use her other skill since it’s still in cooldown, which is what I mean by having another unit with defense great since taking filling her secondary skills effect. Also, if you are using her as a nuke unit, then investing in the skill to the max is a good option. But if not, then you don’t need to prioritize the ability and max or fundamental skill instead since you will be using this quite a lot. 

Gear

If you don’t have any decent destruction set gear, I suggest using attack crit for attack unity. She is in the nuker type unit, and you will need the attack percentages that you can get to maximize her damage. 

ATK/CRT SET or ATK/UNITY SET

Attack crit is the most current build at the stage since both are essential for current, speed create or speed unity also works for Karin, but be sure to have a decent amount of tax percentage from these gears. This gives her more turns to spam first skill, which in turn reduces the cooldown over other skills, especially on third skill. 

SPD/CRT SET or SPD/UNITY SET

With speed, unity is more challenging to use since he will need both attack percentage and enough crit chance sub stats to be able to utilize her skills fully. 

Using this gear composition is a bit of a troll, and it works in paper. This maximizes the effects of her first skill, reducing the cooldowns over other skills as much as possible. With the case of unity, you don’t have to use her first skill since, by the time he gets to her turn, your second skill is already available from the constant dual attacks. 

However, once you have decent disruption set gears, I would swap an attack set with a destruction set. 

DESTRUCTION/CRT SET

Why Crit DMG Over Attack?

Attacks-set increases your total attacks that by 35%, while destruction said increases crit damage by 40%. Due to how quick damage is calculated, it will ultimately out scales attack, especially when you have excellent crit damage. 

The reason why you should attack set first is that destruction set is hard to come by, especially for new players, but it gets easier once you have built yourself a decent team to do Banshee hunts

Keep in mind that she’s made out of paper when using these gears. If you need to, you can use a health set for survivability. Of course, be sure to have offensive substance on it. 

80-90%+ Crit Chance

Karin needs at least around 90% or more crit chance at least because for other effects to trigger because she will be your main DPS. It can be frustrating when she doesn’t land a critical hit and can screw up your rotation setup and current momentum in battles. 

Sub-Stats

  • ATK%
  • Crit Chance
  • Crit DMG
  • SPD
  • HP%

Sub stats that you can use for Karin are a combination of attack percentage, crit chance crit damage, speed, and health percentage. Effectiveness is also a good option so you can land her defense break more often, but it is a low priority. Be sure to have either a crit chance or crit damage as the primary stat for necklace and either speed or attack percentage for boots. 

Artifacts

Okay, now that we have that sorted out, let’s have a look at possible objects for carrying. 

Rhianna And Lucilla

The only five-star artifact that is good for her is Rhianna And Lucilla, or Rnl. And she’s arguably the best artifact for current Rnl has a 10% chance up to 20% chance to grant her an extra turn. 

That’s not the good part of this artifact. It’s the fact that it can trigger once per turn. The extra turn gives Karen a chance to decrease her skills further using her first skill. Not only that, extra turn from her second skill can proc this artifact effect, giving you two extra turns instead of one. With this, it’s possible to have her second skill available on her next turn after she uses the skill. 

Dust Devil

The only four-star artifact that she can use his dust devil, which gives you a 15% up to 30% chance to attack again with a basic attack after attacking with a basic attack. 

So if you use Karin’s first skill, there’s a chance to attack again using her first skill if the target survives. This works very well with Karin since the second attack. If it lands a critical hit reduces the cooldown on your abilities. That gives you a turn to cool down decrease. 

Although Rnl is better off since dust devil is only limited to basic attacks, while the other gives an extra turn so you can use different skills. 

3 Star Artifacts – Daydream Joker/Ranons Memorandum/Ascending Axe

If you have high crit chance, you can either use the Daydream Joker, Ronan’s memorandum, or the best one ascending axe. 

Karin is dependent on landing critical hits to activate her effects. So giving her high crit chance is a must. 

If you have enough crit chance from gears, Daydream Joker is an excellent artifact to use.

Conclusion

Karin is excellent in both PvE content and PvP with a combo from her second and third skill along with ten soul burn she can eat a big chunk of any boss. 

Elemental Type Is Limiting Her

Keep in mind that her defense break can be resistant, but she still gains the extra return. She does have some limitations due to her elemental type. As of right now, there’s no PvP content that she shines in. 

Main DPS

She’s just an excellent main DPS to have if you’re not using Commander Laureano or other central DPS units. 

Extra Turn Can Be A Double-Edged Sword

Although the extra turns that she gets from both her skill and the artifact can be a double-edged sword, she can clear debuffs on herself, but also burn through buffs pretty fast. 

Poisons and Bleeds

Poisons and bleeds on Karin will go quickly through her HP will attack defense, and speed down debuffs will be gone before you know it. 

Buffs such as attack is not a big problem since she’s making use of the buff. 

However, barrier immunity and speed buff can be a waste and Karin. 

PvP Glass Cannon

In PvP, she’s very good at offensive teams. She doesn’t need to rely on other units.

Aside from attack buff because of her kit, and this makes her a quick nuker with enough speed, she can take out priority targets. If you can’t take someone down using her combo, even we’re going to talk about, you’re probably going to lose. 

Karin is made out of paper, and we’ll probably get destroyed the next term. And that’s all I have for Karin build guide.