Honda Sento Guide
*Please add comments for any additions you’d like to be added I’ll lab ‘em and if they work they’ll be added
Also keep in mind that it may take time for the additions to happen as I’ve gotta sleep sometime and UK to NA time is a pretty big jump.
Honda Tech Videos:
Bafaels Assorted E.Honda Tech: https://youtu.be/htzoW7HTidY
Key:
QR : Quick Rise
BR : Back Rise
OB : On Block
VS : Vskill
CH : Counter Hit
Hands : Hundred Hand Slaps
Head : Sumo Headbutt
Butt Splash: Sumo Smash
Frame Traps:
3F
Stand LP > Stand LP
Stand LP > Stand MK (No conversion found)
Stand MP/ Crouch MP > Stand LK
Stand MP–DF HK xx LP Hands (Kara Cancel the light hands)
Crouch LK > Crouch LP
Stand LK > Stand LK/Stand MK/Crouch MP
Stand MK > Stand MK (Goes into light head)
Stand MK > Stand MP/Crouch MP/Crouch MK/Stand LP/ Crouch LP/Stand HP
Stand LP > EX hands
EX Butt Splash > Literally any medium or heavy except Hard Punches and command normals
Stand MK > Crouch HK
4F
Crouch MP > Crouch MP
Crouch LP > Crouch LP
Stand MK > Stand HK
Crouch LP > EX hands
Stand LK > Stand LP
Crouch LP > Stand LP
Stand LK > Crouch LP
Light hands > Crouch MP
Light Hands > Stand LP/Crouch LP
5F (if the opponent uses a medium)
DF HK/Crouch MP/Stand MP/Stand LK/Crouch LP/ > Crouch HK
Meaties:
All Command grabs: F-HK
Light Head(NO Juggle):
Both Rises:
Fdash > light hands +2 OB (Only in the corner)
Fdash > F-HK (requires a microwalk although it’s pretty lenient)
QR:
Fdash > Stand HK +3 OB
Fdash > Stand HP -3 OB,
(Terrible in Corner) Fdash > F-HK -7 OB
BR:
Fdash > DF-HK (only for 4 framers and only in the corner can fake out and do kara command grab which is a true meaty against 3 framers) +2 OB
Fdash > V-skill -4 OB but you can cancel to make it +2
Medium Head (No Juggle):
QR:
Fdash > F-HK -5 OB
BR:
Fdash F-HK -7OB (need for a microwalk)
CORNER ONLY:
sMK whiff > Vskill (trade vs 3f normals – at worst [vs Menat] +16 oH on QR – meaty on BR [+8 on CH])
If they attempt to no-rise this setup, whiff sLK after Vskill > Vskill (beats 3f normals)
Buffer L/M HHS on block
Stand LP Target Combo (V-Skill Ender):
Both Rises (Against 4 frame characters):
FDash > DF HK (+2 OB QR) (+5 OB Midscreen BR) (+4 OB Corner BR)
(I don’t know why it does this but we take those)
QR:
FDash > Stand LK > Stand LK +2 OB
Stand LP Target Combo (Medium Head ender):
Both Rises (Corner)
FDash > DF HK (+2 OB QR) (+5 OB BR)
Can kara cancel into command grab for a meaty command grab
Stand LP Target Combo(HP Hands ender):
Both Rises (Corner)
FDash > DF HK (+2 OB QR) (+5 OB BR)
Can kara cancel into command grab for a meaty command grab
VT2 Command Grab:
DF HK (+5 OB)
Can kara cancel into command grab for a meaty command grab
Sweep:
Corner Dual Rise:
Stand LP > Stand HK (+3 OB BR) (-4 OB QR)
Stand LP > Stand HP (-3 OB BR) (-6 OB QR)
Stand LP > Light Hands (+2 OB BR) (+2 OB QR)
Medium Hands (+1 OB BR) (+1 OB QR)
BnBs:
Shoutouts to VesperArcade for his video on some Honda combos you can find it here:
General rule: If your going to cancel into super from hands try to make it medium hands for marginally more damage
BnB key:
xx : cancel
VS : Vskill
HIT CONFIRMS
c.lk/lp, c.lp xx mp.head/l.hands *
c./s.lp, s.lp-mp xx mp.head/h.hands *
c./s.lp, s.lp-mp-VS
s.lk, s.lk xx mp.head
s.mp, s.lp-mp xx mp.head/h.hands *
s.mp, s.lp-mp-VS
s.mp-df.hk, s.lp xx mp.head/h.hands *
s. mp-df.hk xx l.hands
c.mp, s.lk xx mp.head
s.mk, s.lp-mp xx mp.head/h.hands *
s.mk, s.lp-mp-VS
s.mk, c.hk
c.mk, s.lk xx mp.head
c.hp, s.lk xx mp.head/h.hands *
s.hk, s.lp-mp xx mp.head/h.hands *
s.hk, s.lp-mp-VS
df.hk, s.lp-mp xx mp.head/h.hands *
df.hk, s.lp-mp-VS
VS xx h.hands*
JUMP IN
j.lk (crossup), c.lk, c.lp xx mp.head/l.hands *
j.d.mk (crossup), s.mp-df.hk, c.lp xx mp.head
j.hk, s.hk, s.lp-mp xx mp.head/h.hands*
COUNTER HIT
s./c.lp CH, s.mk xx mp.head/h.hands *
s./c.lp CH, c.hk
s./c.lk CH, s.lp-mp xx mp.head
s./c.lk CH, s.lp-mp-VS
s.mp/c.mp CH, s.mk xx mp.head/h.hands*
s.mp/c.mp CH, c.hk
s.mk CH, s.hp xx mp.head/h.hands *
c.mk CH, s.lp-mp xx mp.head/h.hands *
c.mk CH, s.lp-mp-VS
c.mk CH, s.mk xx mp.head/h.hands*
df.hk CH, s.mp, s.lp xx mp.head/l.hands *
VS CH, s.lp-mp xx mp.head/h.hands*
VS CH, s.lp-mp-VS
CRUSH COUNTER
f.hk CC (close), s.hp xx h.hands*
f.hk CC (far), hp.head
c.hp CC (close), s.mp-df.hk, s.lp xx mp.head/l.hands *
c.hp CC (close), s.hk, s.lp-mp xx mp.head/h.hands * (337 meterless EX reversal punish)
c.hp CC, dash, s.lp, s.lp-mp xx mp.head/h.hands *
c.hk CC, df.hk
EX COMBOS
[any starter] xx ex.hands, s.lk xx mp.head/h.hands
[any starter], s.lp-mp xx m.hands, EX Buttsplash
[any starter], s.lk xx EX Buttsplash
[any starter] xx ex.hands, s.lk xx EX Buttsplash
ANTI AIR
VS (high), f.hk
VS xx m.hands, EX Buttsplash (hold forward)
VS xx h.hands *
V-Trigger Cancel Combos:
s.hk, s.lp-mp-VS, VTC, h.Buttsplash (If you delay the buttsplash you can side switch)
S.hk, VTC, EX hhs xx headbutt 1 xx headbutt 2 (VT1 only)
Character Specific Combos:
Abigail:
s.lp-mp xx m hands, m headbutt