Street Fighter V

SFV Street Fighter V E. Honda Guide

Honda Sento Guide

*Please add comments for any additions you’d like to be added I’ll lab ‘em and if they work they’ll be added 

Also keep in mind that it may take time for the additions to happen as I’ve gotta sleep sometime and UK to NA time is a pretty big jump.

Honda Tech Videos:

Bafaels Assorted E.Honda Tech: https://youtu.be/htzoW7HTidY

Key:

QR : Quick Rise

BR : Back Rise

OB : On Block

VS : Vskill

CH : Counter Hit

Hands : Hundred Hand Slaps

Head : Sumo Headbutt

Butt Splash: Sumo Smash

Frame Traps:

3F
Stand LP > Stand LP
Stand LP > Stand MK (No conversion found)
Stand MP/ Crouch MP > Stand LK

Stand MP–DF HK xx LP Hands (Kara Cancel the light hands)
Crouch LK > Crouch LP
Stand LK > Stand LK/Stand MK/Crouch MP

Stand MK > Stand MK (Goes into light head)
Stand MK > Stand MP/Crouch MP/Crouch MK/Stand LP/ Crouch LP/Stand HP
Stand LP > EX hands
EX Butt Splash > Literally any medium or heavy except Hard Punches and command normals

Stand MK > Crouch HK

4F

Crouch MP > Crouch MP
Crouch LP > Crouch LP

Stand MK > Stand HK
Crouch LP > EX hands
Stand LK > Stand LP

Crouch LP > Stand LP
Stand LK > Crouch LP
Light hands > Crouch MP

Light Hands > Stand LP/Crouch LP

5F (if the opponent uses a medium)

DF HK/Crouch MP/Stand MP/Stand LK/Crouch LP/ > Crouch HK

Meaties:

All Command grabs: F-HK

Light Head(NO Juggle): 

Both Rises:
Fdash > light hands +2 OB (Only in the corner)

Fdash > F-HK (requires a microwalk although it’s pretty lenient)

QR: 

Fdash > Stand HK +3 OB 

Fdash > Stand HP -3 OB, 

(Terrible in Corner) Fdash > F-HK -7 OB

BR:

Fdash > DF-HK (only for 4 framers and only in the corner can fake out and do kara command grab which is a true meaty against 3 framers) +2 OB

Fdash > V-skill -4 OB but you can cancel to make it +2

Medium Head (No Juggle):

QR: 

Fdash > F-HK -5 OB

BR:

Fdash F-HK -7OB (need for a microwalk)

CORNER ONLY:
sMK whiff > Vskill (trade vs 3f normals – at worst [vs Menat] +16 oH on QR – meaty on BR [+8 on CH])
If they attempt to no-rise this setup, whiff sLK after Vskill > Vskill (beats 3f normals)
Buffer L/M HHS on block

Stand LP Target Combo (V-Skill Ender):
Both Rises (Against 4 frame characters):

FDash > DF HK (+2 OB QR) (+5 OB Midscreen BR) (+4 OB Corner BR) 

(I don’t know why it does this but we take those)

QR:

FDash > Stand LK > Stand LK +2 OB

Stand LP Target Combo (Medium Head ender):

Both Rises (Corner)

FDash > DF HK (+2 OB QR) (+5 OB BR)

Can kara cancel into command grab for a meaty command grab

Stand LP Target Combo(HP Hands ender):

Both Rises (Corner)

FDash > DF HK (+2 OB QR) (+5 OB BR) 

Can kara cancel into command grab for a meaty command grab

VT2 Command Grab:

DF HK (+5 OB)

Can kara cancel into command grab for a meaty command grab

Sweep:

Corner Dual Rise:

Stand LP > Stand HK (+3 OB BR) (-4 OB QR)

Stand LP > Stand HP (-3 OB BR) (-6 OB QR)

Stand LP > Light Hands (+2 OB BR) (+2 OB QR)

Medium Hands (+1 OB BR) (+1 OB QR)

BnBs:

Shoutouts to VesperArcade for his video on some Honda combos you can find it here

General rule: If your going to cancel into super from hands try to make it medium hands for marginally more damage

BnB key:

xx : cancel

VS : Vskill

HIT CONFIRMS

c.lk/lp, c.lp xx mp.head/l.hands *

c./s.lp, s.lp-mp xx mp.head/h.hands *

c./s.lp, s.lp-mp-VS

s.lk, s.lk xx mp.head

s.mp, s.lp-mp xx mp.head/h.hands *

s.mp, s.lp-mp-VS

s.mp-df.hk, s.lp xx mp.head/h.hands *

s. mp-df.hk xx l.hands

c.mp, s.lk xx mp.head

s.mk, s.lp-mp xx mp.head/h.hands *

s.mk, s.lp-mp-VS

s.mk, c.hk

c.mk, s.lk xx mp.head

c.hp, s.lk xx mp.head/h.hands *

s.hk, s.lp-mp xx mp.head/h.hands *

s.hk, s.lp-mp-VS

df.hk, s.lp-mp xx mp.head/h.hands *

df.hk, s.lp-mp-VS

VS xx h.hands*

JUMP IN

j.lk (crossup), c.lk, c.lp xx mp.head/l.hands *

j.d.mk (crossup), s.mp-df.hk, c.lp xx mp.head

j.hk, s.hk, s.lp-mp xx mp.head/h.hands*

COUNTER HIT

s./c.lp CH, s.mk xx mp.head/h.hands *

s./c.lp CH, c.hk

s./c.lk CH, s.lp-mp xx mp.head

s./c.lk CH, s.lp-mp-VS

s.mp/c.mp CH, s.mk xx mp.head/h.hands*

s.mp/c.mp CH, c.hk

s.mk CH, s.hp xx mp.head/h.hands *

c.mk CH, s.lp-mp xx mp.head/h.hands *

c.mk CH, s.lp-mp-VS

c.mk CH, s.mk xx mp.head/h.hands*

df.hk CH, s.mp, s.lp xx mp.head/l.hands *

VS CH, s.lp-mp xx mp.head/h.hands*

VS CH, s.lp-mp-VS

CRUSH COUNTER

f.hk CC (close), s.hp xx h.hands*

f.hk CC (far), hp.head

c.hp CC (close), s.mp-df.hk, s.lp xx mp.head/l.hands *

c.hp CC (close), s.hk, s.lp-mp xx mp.head/h.hands * (337 meterless EX reversal punish)

c.hp CC, dash, s.lp, s.lp-mp xx mp.head/h.hands *

c.hk CC, df.hk

EX COMBOS

[any starter] xx ex.hands, s.lk xx mp.head/h.hands

[any starter], s.lp-mp xx m.hands, EX Buttsplash

[any starter], s.lk xx EX Buttsplash

[any starter] xx ex.hands, s.lk xx EX Buttsplash

ANTI AIR

VS (high), f.hk

VS xx m.hands, EX Buttsplash (hold forward)

VS xx h.hands *

V-Trigger Cancel Combos:

s.hk, s.lp-mp-VS, VTC, h.Buttsplash (If you delay the buttsplash you can side switch)

S.hk, VTC, EX hhs xx  headbutt 1 xx headbutt 2 (VT1 only)

Character Specific Combos:

Abigail:

s.lp-mp xx m hands, m headbutt