Street Fighter V

SFV Street Fighter V Cody Guide

Cody Guide 

Introduction 

Cody is a DLC character in SFV. He hits hard, especially with meter, and brought a few tools that change up his gameplan a bit. He now has a projectile, the knife is part of his V-Trigger 1 called Side Arm, and the fan favorite pipe from one of his Ultras in SFIV makes a return as a V-Trigger 2 armament. He’s an easy to use character to with hidden depths in setups with his Triggers. 

This guide is community made, meaning the information is gleaned from discords, forums, videos, and contributions from readers. If you’d like to request a change or add something, please leave a comment and I’ll update the guide. 

Stats

Health1000
Stun
Back Jump
Neutral Jump
Forward Jump
Forward Dash
Back Dash

Notations and Glossary

Term = Official Name (Examples/Execution)
ST. = Standing (STLP)
CR = Crouching (CRLK)
F = Forward (FHK)
J = Jump
TC = Target Combo (ex STLP xx STLP xx STLP)
NR = No Recovery (No input, delayed rise)
QR = Quick Rise (PPP when landing from a soft knockdown)
BR = Backwards Roll (b.PPP when landing from a soft knockdown)
Microstep = A movement forward, usually only for a few frames for timing meaty attacks
Shimmy = Throw bait. Walking backward during a tick throw or conditioned throw setup in order to bait a throw tech.
OH = On Hit
OB = On Block
CH = Counter Hit
CC = Crush Counter
AA = Anti Air. Opponent airborne.
CA = Critical Art
> = Link (cr.LK > st.LP, st.MP > b.HP)
xx = Cancel (cr.HP xx EX Flip, Run Punch xx CA)
(close) = Must be performed at close range
(corner) = Must be performed in the corner

VT1 = Activate V-Trigger 1 in this combo

VT2 = Activate V-Trigger 2 in this combo

Movelist

Normals

STLP

STMP
STHP

STLK

STMK 

  • Party starter, links to everything 

STHK 

  • CC button 

CRLP

CRMP

CRHP

CRLK

CRMK

CRHK

FHK

  • Can cancel into VS (target combo) and special 

J.LP

J.MP

  • Air to air button

J.HP

J.LK

J.MK

  • Crossup button 

J.HK

LK RUFFIAN 

  • Can space it to be – 4
  • Most KD advantage, so in other words, the most oki off the RUFFIAN series 

Zonk 

  • Zonk can be held during combos, punches only
  • Great midscreen button
  • EX version can cancel into V-Trigger 

V-Skill

  • Throw invincible 
  • Invincibility last long 

VT1

  • Good oB stuff

VT2

  • To time the command grab GENTLE SWING right, try waiting until he puts both hands on the pipe, or for an audio cue, wait until he’s done talking 

Bad Spray

  • Used to mess up flowcharted meaties but it’s not a good reversal 

Combos 

Light Confirms 

STLP

STLP xx STLP xx STLP xx STLP 

STLP xx STLP xx STLP xx Down STLP 

STLP xx MK/HK RUFFIAN 

STLK

(Close) STLK XX STLP xx STLP xx STLP xx STLP 

(Close) STLK XX STLP xx STLP xx STLP xx Down STLP 

STLK XX MK/HK RUFFIAN

STLK xx EX ZONK 

CRLP

CRLP xx STLP xx STLP xx STLP xx STLP xx STLP  

CRLP xx STLP xx STLP xx STLP xx Down STLP 

CRLP xx MK/HK RUFFIAN

CRLP xx CRLP xx CRLP xx EX ZONK

CRLP xx CRLP xx MK RUFFIAN 

CRLP xx CRLP xx CRLP xx MK RUFFIAN 

CRLK 

CRLK xx CRLP xx MK/HK RUFFIAN 

CRLK xx STLP xx MK/HK RUFFIAN 

CRLK xx STLP xx STLP xx STLP xx STLP xx STLP  

CRLK xx STLP xx STLP xx STLP xx Down STLP 

Normal Combos

STMP

STMP xx MP/HP/EX FB 

STMP xx REGULAR/EX ZONK 

STMP xx LK/MK/HK/EX RUFFIAN 

CRMP

CRMP xx ZONK 

CRMP xx STLK xx MK/HK RUFFIAN 

CRMP xx STLK xx EX ZONK

STMK

STMK xx CRMP xx LK/MK/HK/EX RUFFIAN 

STMK xx CRMP xx EX RUFFIAN xx FHK xx VSKILL 

STMK xx STMP xx LP/MP/HP/EX FIREBALL

STMK xx STMP xx ZONK/EX ZONK 

STMK xx STMP xx LK/MK/HK/EX RUFFIAN 

STMK xx STMP xx EX RUFFIAN xx FHK xx VSKILL 

STMK xx STHP xx LK/MK/HK/EX RUFFIAN 

STMK xx STHP xx EX RUFFIAN xx FHK xx VSKILL 

STHP

STHP xx LK/MK/HK/EX RUFFIAN 

STHP xx EX RUFFIAN xx FHK xx VSKILL 

STHP xx ZONK/EX ZONK 

Jump Ins

JMK xx STMK xx STMP LK/MK/HK/EX RUFFIAN

JHP xx STHP 

JHK xx STMK xx STHP xx LK/MK/HK/EX RUFFIAN 

FHK

FHK xx LK/MK/HK/EX RUFFIAN 

FHK xx EX RUFFIAN xx LK/MK/HK RUFFIAN 

FHK xx VSkill 

FHK xx EX RUFFIAN xx FHK xx VSKILL 

FHK xx LK/MK/HK/EX RUFFIAN  

EX RUFFIAN 

EX RUFFIAN xx FHK xx VSKILL 

CAs

CRLP

CRLP xx CRLP xx MK RUFFIAN xx CA 

CRLP xx CRLP xx CRLP xx MK RUFFIAN xx CA 

STLK

STLK xx MK/HK RUFFIAN xx CA

STMK

STMK xx STHP xx MK RUFFIAN xx CA 

Jump Ins

JHP xx CRHP xx CA

JHP xx CRHP xx HP FIREBALL xx CA

JMK xx STMK xx STMPxx MK/HK RUFFIAN xx CA

JHK xx STMK xx STHP xx MK/HK RUFFIAN xx CA 


RUFFIANS

MK/HK RUFFIAN xx CA

  • MK does more 

Crush Counter Combos

STHK

STHK xx LK\MK/HK RUFFIAN 

STHK CC xx FHK xx VSKILL

  • Builds almost a full bar 

STHK CC xx FHK xx LK RUFFIAN 

STHK (CC) xx Micro Walk xx STLK xx EX ZONK 

STHK (CC) xx Micro Walk xx STLK xx HK RUFFIAN 

STHK (CC) xx STHP xx EX RUFFIAN xx MK/HK RUFFIAN 

STHK (CC) xx CRHP xx EX RUFFIAN xx LK\MK/HK RUFFIAN 

STHK (CH) xx CRHP xx LK/MK/H/EX RUFFIAN 

STHK (CC) xx Micro Step xx STMK xx STMP xx LK/MK/HK/EX RUFFIAN 

STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx LK/MK/HK RUFFIAN 

STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx FHK 

STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx FHK xx VSKILL

CAs

STHK (CC) xx Micro Step xx STMK xx STMP xx LK/MK/HK RUFFIAN xx CA

Corner Only

STMK

STMK xx STHP xx EX FIREBALL xx CRLP xx HK RUFFIAN 

Counterhit Combos (CH)

CRLP xx CRMP xx STLK xx HK RUFFIAN 

CRLP xx CRMP xx STLK xx EX ZONK

CRMP xx STHP xx LP/MP/HP/EX FIREBALL 

CRMP xx STHP xx LK/MK/H/EX RUFFIAN 

CRMP xx STHP xx EX RUFFIAN xx FHK xx VSKILL

CRMP xx STHP xx EX RUFFIAN xx LK/MK/HK RUFFIAN

STMK (CH) xx CRHP xx LK/MK/H/EX RUFFIAN 

STMK (CH) xx CRHP xx EX RUFFIAN xx FHK xx VSKILL  

STMK (CH) xx STHP 

STMK (CH) xx STHP xx LP/MP/HP/EX FIREBALL 

STMK (CH) xx STHP xx LK/MK/H/EX RUFFIAN 

STMK (CH) xx STHP xx EX RUFFIAN xx FHK xx VSKILL  

STMK (CH) xx STHP xx EX RUFFIAN xx LK/MK/HK RUFFIAN

CRMK xx CRLP xx HK RUFFIAN

BAD SPRAY xx STLP xx STLP xx STLP xx STLP 

ZONK xx  STLP xx STLP xx STLP xx STLP 

VT1 – Side Arm

Activation 

STLP xx STLP xx STLP xx STLP xx VTC xx FHK xx HK RUFFIAN 

JHK xx STMK xx STHP xx VTC xx STHP xx CRMP xx SLING SHOT xx FHK xx HK RUFFIAN 

JHK xx STMK xx STHP xx EX ZONK xx VTC xx STHP xx CRMP xx SLING SHOT xx FHK xx HK RUFFIAN 


Standard
CRLP xx CRLP xx SNIPE SHOT xx FHK xx HK RUFFIAN 

STMP xx STHP xx AA SNIPE SHOT xx FHK xx HK RUFFIAN 

STMP/CRMP xx STLP xx SNIPE SHOT xx MK RUFFIAN

STHP xx CRMP xx SNIPE SHOT xx FHK xx HK RUFFIAN 

STHP xx CRMP xx SNIPE SHOT xx MK RUFFIAN

STHP xx CRMP xx RAPID FIRE

STHP xx STMK xx STLK xx HK/MK RUFFIAN 


Crush Counter’d 

STHK (CC) xx STHP xx KNIFE THROW xx FHK xx HK RUFFIAN 

STHK (CC) xx STHP xx KNIFE THROW xx FHK xx KNIFE RELOAD (HP+HK) 

VT2 – Dirty Coach 

Activation 

STLP xx STLP xx STLP xx STLP xx VT2 xx FHK 

STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx ZONK

STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx ZONK xx GENTLE SWING 


STHP xx VTC2 xx CRHP xx ZONK xx SWING 

Standard

STLP xx STLP xx STLP xx STLP xx GENTLE SWING 


CRHP xx ZONK xx GENTLE SWING UPPER

CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx MK RUFFIAN 

STMK xx GENTLE SWING

STMK xx CRMP xx GENTLE UPPER xx GENTLE SWING 

ROCK TOSS xx  GENTLE SWING UPPER xx JHP (ROCK TOSS HIT) xx JHP xx CRHP xx ZONK xx GENTLE SWING

ROCK TOSS xx  GENTLE SWING UPPER xx CRHP xx HK RUFFIAN xx (ROCK TOSS HIT) xx HK RUFFIAN xx SWING

Corner

STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx HK RUFFIAN xx GENTLE SWING

CRHP xx HK RUFFIAN xx GENTLE SWING

CRHP xx ZONK xx GENTLE SWING UPPER xx HP ROCK TOSS xx GENTLE SWING

CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx MK RUFFIAN xx GENTLE SWING

CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx EX ZONK xx GENTLE SWING

STMK xx STMP xx EX RUFFIAN xx GENTLE UPPER xx MK RUFFIAN xx GENTLE SWING 

ROCK TOSS xx  GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx HK RUFFIAN xx SWING

ROCK TOSS xx  GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx EX RUFFIAN xx  GENTLE SWING UPPER xx MK RUFFIAN xx GENTLE SWING

Jump In

JHK xx STMK xx STMP -> VT2 -> CRMP xx ZONK xx GENTLE UPPER xx ROCK TOSS xx GENTLE SWING 

JHK xx STMK xx STMP -> VT2 -> CRMP xx EX RUFFIAN xx GENTTLE SWING 

  • The combo above this one does more damage and doesn’t waste a bar. Probably better to go with that one. 

JHK xx CRHP xx EX RUFFIAN xx GENTLE SWING 

Crush Counter’d 

STHK (CC) xx STHK xx VT2 xx CRHP xx ZONK xx GENTLE SWING

STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING

STHK (CC) xx WALK FORWARD xx STHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING

STHK (CC) xx WALK FORWARD xx STHP xx VT2 xx CRHP xx EX RUFFIAN xx ZONK xx GENTLE SWING

STHK (CH) xx WALK FORWARD xx CRHP xx ZONK xx GENTLE UPPER SWING 

Counter Hit 

(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN 

(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN xx SWING 

CA

STHP xx CA 

STHP xx VTC2 xx CRHP xx ZONK xx SWING 

STHP (CC) xx CA 

(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN xx CA

(Corner) STHP (CH) xx GENTLE UPPER SWING xx WAIT xx MK RUFFIAN xx CA

CRHP xx ZONK xx GENTLE SWING UPPER xx HP ROCK TOSS xx GENTLE SWING

STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx SWING xx CA 

STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING xx CA 

ROCK TOSS xx  GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx ZONK xx SWING xx CA

ROCK TOSS xx  GENTLE SWING UPPER xx CRHP xx HK RUFIAN xx (ROCK TOSS HIT) xx MK RUFFIAN xx SWING xx CA

(CORNER) ROCK TOSS xx  GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx HK RUFFIAN xx SWING xx CA

After Stun 

COMMAND GRAB (stuns) xx ROCK TOSS xx SWING xx CA 

  • Might have to back up a bit to start the rock toss
  • Twitter example here: https://twitter.com/jav1ts/status/1013473060895318017

Frame Traps

Beats 3Fs

STLK xx CRMP

STMK xx CRMP 

General Sequences

EX ZONK xx CRLK xx STLK xx MK/HK RUFFIAN

  • Instead of going for a throw, try this to open them up 

Meaty Sequences

LP xx LP xx LP xx LP xx VT1 xx FHK xx ZONK

  • Leaves you + on both quick and back rise 

Beats Both Wakeups 

EX ZONK xx Dash xx Dash xx STHP 

Misc.

General Tips 

  • Walkback xx STLP xx STLP xx STLP xx STLP works well if they dash a lot. Make sure to only complete the combo when it connects or you’ll be super negative. 

Shimmy buttons

STLK 

CRHP 

STMP 

CRMP

ZONK/EX ZONK

Matchups

Abigail

  • Wakeup Bad Spray good after getting run throw’d. Trades with Dash xx CRLK (which is their usual response) and leaves Cody +2 on trade. Also beats Dash xx NORMAL THROW and Dash xx CMD THROW 

 Alex 

  • VSKILL beats LARIAT xx STMP/CMD GRAB mixup
  • VSKILL also beats VT1 PARRY

Balrog

  • Stop his DASH PUNCH advances with CRMK – very good button to use against him in the neutral 
  • STLP TC his poorly spaced DASH PUNCH 
  • EX ZONK is the way in

Birdie

  • Punishing EX Bullhorn
    • STLK xx MK RUFFIAN after blocking it, CA after if you have meter.  
  • Punishing VT BULLHEAD 
    • Micro Walk xx STMP

Cammy

  • Divekicks
    • VSKILL seems to work against this.

Ed

  • One of Ed’s main confirms is from his CRMK

FANG

  • Can EX ZONK his POISON BALLS (not VSKILL) on reaction for a punish. 

Nash 

  • Punishing BACK FIST by using MK RUFFIAN 
  • Punish MK SCYTHE with STLK , STHK , or CA? 

Meaties

LK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk

MK.Ruffian –
Quickrise, dash > cr.lp(trades with 3f)
Backrise, dash > cr.mp
Corner only Quickrise, whiff cr.lp > cr.mp
Corner only Backrise, whiff cr.lp > st.mk

HK.Ruffian(corner only) –
Quickrise, whiff cr.mp > cr.mp
Backrise, whiff cr.mp > st.mk

EX.Ruffian > LK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk

EX.Ruffian > MK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk
Corner only Quickrise, whiff st.lk > cr.mp
Corner only Backrise, whiff st.lk > st.mk

EX.Ruffian > HK.Ruffian(corner only)
Quickrise, dash > whiff st.lk > cr.mp(air reset on backdash/jump)
Quickrise, dash > whiff st.lk > st.lk/cr.lk(1st frame meaty)
Backrise, dash > whiff st.lk > st.mk

EX.Zonk Knuckle –
Normal Rise, dash x2 > cr.mp
Backrise, dash x2 > st.mk

Sweep –
Quickrise, dash > cr.lp
Backrise, dash > cr.mp

VT2 Grab Oki –
Quickrise,
LP.Toss upward swing > cr.mp xx Zonk(air reset on backdash/jump)
LP.Toss upward swing > st.lp x3(1st frame meaty)
LP.Toss > dash > regrab
LP.Toss > dash > cr.mp(air reset on backdash/jump)
LP.Toss > dash > st.lk/cr.lk(1st frame meaty)

No Rise,
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > cr.lk
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > regrab
LP.Toss upward swing > cr.mp > whiff cr.lp > overhead
LP.Toss upward swing > st.lp x3 > dash > cr.mp(air reset on backdash/jump)
LP.Toss upward swing > st.lp x3 > dash > st.lk(1st frame meaty)
LP.Toss upward swing > st.lp x3 > dash > regrab
LP.Toss > dash > cr.mp > dash > whiff cr.mp > cr.mp(air reset on backdash/jump)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > st.lk/cr.lk(1st frame meaty)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > regrab

Corner only Quickrise,
dash > cr.mp(1st frame meaty)
dash > regrab

Corner only No Rise,
dash > cr.mp > whiff cr.mk > dash > cr.mp(air reset on backdash/jump)
dash > cr.mp > whiff cr.mk > dash > st.lk/cr.lk(1st frame meaty)
dash > cr.mp > whiff cr.mk > dash > regrab

Links  

RoloTonyBrownTown’s massive Oki And Frame Data Guide 

Official Frame Data

SF5 Frame Data – Cody

Credits

Cody Discord

SFV Reddit 

MonkUnit for making this detailed Abigail guide that I could base this one off of.

Anyone who’s committed any sort of time to make this look nice and fill it with information. Thank you.