Street Fighter V

SFV Street Fighter V Cammy Combos

To anyone looking to pick up combos for Cammy


Drill enders are generally for midscreen corner push and Oki. DP is for damage and corner because in the corner she can still get a knockdown and pressure someone. If you were to DP someone midscreen you will NOT get pressure.

Basic and all you need to know combos:
Cr.lp Cr.Lp Hk Drill/DP-
Basic 3 frame combo

Cr.Mp Cr.MP HK Drill/DP-
Easy 5 frame combo

St.MP Cr.MP HK Drill/DP-
General use frame traps 3 frame normals. You can also do St.Mp St.HP if you want more damage.

Situational combos:
St.MP Cr.Mk HK Drill/DP-
This combo is for situations where cr.mp does not connect and the opponent is too far.

Cr.Lp B.MP Target Combo Lk/Mk/Hk Drill/DP-
This is a very situation combo which requires you to be very close to the opponent in the first place.

St.HK F.HK Cr.MP HK Drill/DP-
This is a very situational combo because the St.Hk has to crush counter the opponent. Mostly used to punish DPs and get the maximum amount of damage possible.

Counter Hit Combos:
Cr.Mp Cr.MK HK Drill/DP-
Cr.Mp on CH can link into Cr.Mk and you can visually hit confirm it on reaction.

Random Combos:
Keep in mind some of these combos can be used midscreen as well.

J.Hp B.Mp St.Hk (Target Combo) LK Drill EX DP-
This is the maximum amount of damage you can do in the corner and its considered the most optimal for both cost per meter and amount of damage you get. It will not work midscreen.

B.Mp St.Hk(Target Combo) EX Hooligan Divekick Dp-
This is maximum damage you can do with 1 EX bar midscreen without V Trigger. In the corner do the combo above because it gives better damage.

Cr.HP VTrigger St.HP Drill DP-
Our most common VT confirm and most used starter for activation. Gives a nice chunk of damage and can be done from midscreen as well. You can also opt out of using the DP ender because you gain better pressure. Go for damage or pressure, its up to you.