Mobile Legends

Terizla Build Guide Mobile Legends

terizla mobile legends build guide

This guide will be covering the different aspects, playstyles, and ways to optimize your Terizla gameplay!

Skills

Passive: Body of Smith

First, his passive: Body of Smith.

Every time 25% of his max HP is lost, it will be converted into 1% of damage reduction, up to a max of 40% resistance. When he is on low health, he will be far, far tankier. This makes opponents getting in those last kills against you physically harder.

He also has the disadvantage of not being able to upgrade his attack speed, but in trade for that for every 1% attack speed you will do an extra one physical damage per swing,

Revenge Strike

Revenge strike, on a 10-second cooldown.

Terizla creates a fissure in the ground with his hammer in a straight line. The first target to be hit will be slowed by 40%, while his movement speed will be increased by 25%, both for 3 seconds. The primary aim will then explode, dealing with 10% of their lost HP. So, using this on far more injured opponents will allow you to kill them faster. Using it on full health targets will have minimal if any, results.

The slowdown will also work with the 10% HP loss. By hitting a low health enemy and slowing them (and speeding you up), it will allow you to close the distance and finish them off before they can retreat. Catching someone out in the open, at medium or low health might snag an easy kill. Remember, this is a finishing move or a way to deal with damage to lots of enemies if they are in a straight line, not an opener for a 1v1.

Execution Strike

Execution Strike, 7-second cooldown:

It has three charges to use per cooldown. The first two charges will be swinging his hammer in an area, dealing physical damage to all enemies in the area. The third and final strike deals with a massive amount of physical damage and also slows enemies down by 20%. You are not locked to a specific area, though. Using the joystick, you can move where he swings his hammer, allowing you to react to enemy movement or dodge abilities, such as a poorly timed flicker. This is great for team-fights as it will be dealing with damage to multiple enemies in multiple areas. It’s also great at clearing trash waves as an early game farming tool. The bonus slow at the end with massive damage will help your team finish off stragglers if any survive.

Ultimate: Penalty Zone

Terizla will leap to a nearby area, dealing physical damage and slowing up to enemies by 80%. The enemies will also be pulled back towards the center of the leap three times, each doing physical damage. This will mostly let you lock down targets for even just a few moments. If you can combine this with a team-mate, AOE abilities slowed enemies can’t dodge attacks by running, Meaning they will have to suffer any attacks that will hit them. You can also combine this with the Execution strike to deal damage to enemies stuck in that area, so they cant avoid it as well.

Battle Spells

Sprint is hands down the best spell for Terizla to have. If you use it before using an execution strike, it will increase its range. This will serve as a better cleave option in fights, and catch any enemies attempting to flee.

However, if the enemy team has lots of crowd control (CC) options, Purify might be a better, situational choice to avoid stun, snares or anything of the sort,

Lastly, if you find yourself struggling with mobility since Terizla does not have much in the way of that himself, Flicker is a good choice to get higher mobility in.

Out of all of these, if you want to optimize Terizla, Sprint will let you use Execution strike even better, still the highest recommended choice.

Emblems

The best emblem to get on him would be the fighter emblem.

Spend your points on physical attack and physical penetration as well, since he is all about physical damage and killing enemies faster is never a bad thing.

Festival of Blood talent is also high on him. Since the execution strike does great AOE and a lot of damage, his skill can make great use out of the vamp spell.

The tank emblem is always a good choice, too; being tankier is never a bad thing!

Spend your talent points of HP and CD reduction.

Pick up the tenacity talent, since it is very similar to his passive.

Having higher health will work well with his passive of getting more physical resist as you lose health. If you have a larger health pool, that means enemies will struggle more to kill you as your health goes down, Combined with tenacity and vamp and you will be much harder to kill, physically at least.

If you have no other options, obvious physical talent is something else to pick up as more physical damage will help with DPS.

Spend even more talent points on HP and physical attack, to abuse his passive more and hit harder.

Also, use the open fire talent, his physical attack going up is once again, never a bad choice!

Skill combo

The good old 3 2 1

Lock your enemies in place, use execution strike to deal massive damage to them, and finish off the low health target with revenge strike so they can’t run away/will just die.

Here’s another combo for when enemy heroes an out of range, or you’re dealing with fast, mobile heroes:

2, 2, 1, 3, 2

Your first two strikes will eat out vast chunks of their health, After that lock them down with your ultimate, hit them with revenge strike to abuse the lost Hp from the previous strikes and finish it off with the lat hit of execution strike. They will very likely be dead at this point if done correct no one will slip through your grasp.

Basic tips and tricks

Upgrade revenge strike over execution strike (except at 1st level, get execution strike first)

max out execution strike LAST

Upgrade your ultimate whenever you can

At level one, farming lane trash with execution strikes will help you get those levels. His massive cleave will make short work of the trash waves

If an enemy champion has multiple dash abilities, play it safe, or else you may end up taking turret fire.

If they are not very mobile, like you, you can even try and invade their jungle to be aggressive.

His early game DPS is fantastic, and he is quite tanky.

If an enemy is low, HP cut down the trash waves in between turrets.

If you’re in a crab competition but are outnumbered, you can try and snipe someone with skill 1 to get a free kill. This also works for lord/turtle.

Do NOT try and solo towers, although his passive will help him negate physical damage, towers hit harder than you might think! Unless you have a tank or trash to tank it, do not tower dive, or you will tower die! His attacks have a slow animation, making you not great at soloing them in the first place as well. If someone is super low HP and you know you can get the kill and escape, don’t risk the long respawn.

You can play good bait: If you are low on HP, you can lure an enemy into your tower to try and dive you, but if you use your ultimate, they will be stuck, and the tower can annihilate them.

Like with sprint increasing execution strike’s range, any movement speed increase will increase the range of his strikes with execution strike.

He can kill enemy heroes much easier at low HP. Now, that sounds obvious, but with revenge strike going off 10% of what they are missing, it will do so much more damage against low HP targets. Plus, the CC and slows you have help compliment that as well.

If you are being chased using execution strike behind you, and if anyone survives, use a revenge strike to get the speed boost to run away.