Cody Guide
Introduction
Cody is a DLC character in SFV. He hits hard, especially with meter, and brought a few tools that change up his gameplan a bit. He now has a projectile, the knife is part of his V-Trigger 1 called Side Arm, and the fan favorite pipe from one of his Ultras in SFIV makes a return as a V-Trigger 2 armament. He’s an easy to use character to with hidden depths in setups with his Triggers.
This guide is community made, meaning the information is gleaned from discords, forums, videos, and contributions from readers. If you’d like to request a change or add something, please leave a comment and I’ll update the guide.
Stats
Health | 1000 |
Stun | |
Back Jump | |
Neutral Jump | |
Forward Jump | |
Forward Dash | |
Back Dash |
Notations and Glossary
Term = Official Name (Examples/Execution)
ST. = Standing (STLP)
CR = Crouching (CRLK)
F = Forward (FHK)
J = Jump
TC = Target Combo (ex STLP xx STLP xx STLP)
NR = No Recovery (No input, delayed rise)
QR = Quick Rise (PPP when landing from a soft knockdown)
BR = Backwards Roll (b.PPP when landing from a soft knockdown)
Microstep = A movement forward, usually only for a few frames for timing meaty attacks
Shimmy = Throw bait. Walking backward during a tick throw or conditioned throw setup in order to bait a throw tech.
OH = On Hit
OB = On Block
CH = Counter Hit
CC = Crush Counter
AA = Anti Air. Opponent airborne.
CA = Critical Art
> = Link (cr.LK > st.LP, st.MP > b.HP)
xx = Cancel (cr.HP xx EX Flip, Run Punch xx CA)
(close) = Must be performed at close range
(corner) = Must be performed in the corner
VT1 = Activate V-Trigger 1 in this combo
VT2 = Activate V-Trigger 2 in this combo
Movelist
Normals
STLP
STMP
STHP
STLK
STMK
- Party starter, links to everything
STHK
- CC button
CRLP
CRMP
CRHP
CRLK
CRMK
CRHK
FHK
- Can cancel into VS (target combo) and special
J.LP
J.MP
- Air to air button
J.HP
J.LK
J.MK
- Crossup button
J.HK
LK RUFFIAN
- Can space it to be – 4
- Most KD advantage, so in other words, the most oki off the RUFFIAN series
Zonk
- Zonk can be held during combos, punches only
- Great midscreen button
- EX version can cancel into V-Trigger
V-Skill
- Throw invincible
- Invincibility last long
VT1
- Good oB stuff
VT2
- To time the command grab GENTLE SWING right, try waiting until he puts both hands on the pipe, or for an audio cue, wait until he’s done talking
Bad Spray
- Used to mess up flowcharted meaties but it’s not a good reversal
Combos
Light Confirms
STLP
STLP xx STLP xx STLP xx STLP
STLP xx STLP xx STLP xx Down STLP
STLP xx MK/HK RUFFIAN
STLK
(Close) STLK XX STLP xx STLP xx STLP xx STLP
(Close) STLK XX STLP xx STLP xx STLP xx Down STLP
STLK XX MK/HK RUFFIAN
STLK xx EX ZONK
CRLP
CRLP xx STLP xx STLP xx STLP xx STLP xx STLP
CRLP xx STLP xx STLP xx STLP xx Down STLP
CRLP xx MK/HK RUFFIAN
CRLP xx CRLP xx CRLP xx EX ZONK
CRLP xx CRLP xx MK RUFFIAN
CRLP xx CRLP xx CRLP xx MK RUFFIAN
CRLK
CRLK xx CRLP xx MK/HK RUFFIAN
CRLK xx STLP xx MK/HK RUFFIAN
CRLK xx STLP xx STLP xx STLP xx STLP xx STLP
CRLK xx STLP xx STLP xx STLP xx Down STLP
Normal Combos
STMP
STMP xx MP/HP/EX FB
STMP xx REGULAR/EX ZONK
STMP xx LK/MK/HK/EX RUFFIAN
CRMP
CRMP xx ZONK
CRMP xx STLK xx MK/HK RUFFIAN
CRMP xx STLK xx EX ZONK
STMK
STMK xx CRMP xx LK/MK/HK/EX RUFFIAN
STMK xx CRMP xx EX RUFFIAN xx FHK xx VSKILL
STMK xx STMP xx LP/MP/HP/EX FIREBALL
STMK xx STMP xx ZONK/EX ZONK
STMK xx STMP xx LK/MK/HK/EX RUFFIAN
STMK xx STMP xx EX RUFFIAN xx FHK xx VSKILL
STMK xx STHP xx LK/MK/HK/EX RUFFIAN
STMK xx STHP xx EX RUFFIAN xx FHK xx VSKILL
STHP
STHP xx LK/MK/HK/EX RUFFIAN
STHP xx EX RUFFIAN xx FHK xx VSKILL
STHP xx ZONK/EX ZONK
Jump Ins
JMK xx STMK xx STMP LK/MK/HK/EX RUFFIAN
JHP xx STHP
JHK xx STMK xx STHP xx LK/MK/HK/EX RUFFIAN
FHK
FHK xx LK/MK/HK/EX RUFFIAN
FHK xx EX RUFFIAN xx LK/MK/HK RUFFIAN
FHK xx VSkill
FHK xx EX RUFFIAN xx FHK xx VSKILL
FHK xx LK/MK/HK/EX RUFFIAN
EX RUFFIAN
EX RUFFIAN xx FHK xx VSKILL
CAs
CRLP
CRLP xx CRLP xx MK RUFFIAN xx CA
CRLP xx CRLP xx CRLP xx MK RUFFIAN xx CA
STLK
STLK xx MK/HK RUFFIAN xx CA
STMK
STMK xx STHP xx MK RUFFIAN xx CA
Jump Ins
JHP xx CRHP xx CA
JHP xx CRHP xx HP FIREBALL xx CA
JMK xx STMK xx STMPxx MK/HK RUFFIAN xx CA
JHK xx STMK xx STHP xx MK/HK RUFFIAN xx CA
RUFFIANS
MK/HK RUFFIAN xx CA
- MK does more
Crush Counter Combos
STHK
STHK xx LK\MK/HK RUFFIAN
STHK CC xx FHK xx VSKILL
- Builds almost a full bar
STHK CC xx FHK xx LK RUFFIAN
STHK (CC) xx Micro Walk xx STLK xx EX ZONK
STHK (CC) xx Micro Walk xx STLK xx HK RUFFIAN
STHK (CC) xx STHP xx EX RUFFIAN xx MK/HK RUFFIAN
STHK (CC) xx CRHP xx EX RUFFIAN xx LK\MK/HK RUFFIAN
STHK (CH) xx CRHP xx LK/MK/H/EX RUFFIAN
STHK (CC) xx Micro Step xx STMK xx STMP xx LK/MK/HK/EX RUFFIAN
STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx LK/MK/HK RUFFIAN
STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx FHK
STHK (CC) xx Micro Step xx STMK xx STMP xx EX RUFFIAN xx FHK xx VSKILL
CAs
STHK (CC) xx Micro Step xx STMK xx STMP xx LK/MK/HK RUFFIAN xx CA
Corner Only
STMK
STMK xx STHP xx EX FIREBALL xx CRLP xx HK RUFFIAN
Counterhit Combos (CH)
CRLP xx CRMP xx STLK xx HK RUFFIAN
CRLP xx CRMP xx STLK xx EX ZONK
CRMP xx STHP xx LP/MP/HP/EX FIREBALL
CRMP xx STHP xx LK/MK/H/EX RUFFIAN
CRMP xx STHP xx EX RUFFIAN xx FHK xx VSKILL
CRMP xx STHP xx EX RUFFIAN xx LK/MK/HK RUFFIAN
STMK (CH) xx CRHP xx LK/MK/H/EX RUFFIAN
STMK (CH) xx CRHP xx EX RUFFIAN xx FHK xx VSKILL
STMK (CH) xx STHP
STMK (CH) xx STHP xx LP/MP/HP/EX FIREBALL
STMK (CH) xx STHP xx LK/MK/H/EX RUFFIAN
STMK (CH) xx STHP xx EX RUFFIAN xx FHK xx VSKILL
STMK (CH) xx STHP xx EX RUFFIAN xx LK/MK/HK RUFFIAN
CRMK xx CRLP xx HK RUFFIAN
BAD SPRAY xx STLP xx STLP xx STLP xx STLP
ZONK xx STLP xx STLP xx STLP xx STLP
VT1 – Side Arm
Activation
STLP xx STLP xx STLP xx STLP xx VTC xx FHK xx HK RUFFIAN
JHK xx STMK xx STHP xx VTC xx STHP xx CRMP xx SLING SHOT xx FHK xx HK RUFFIAN
JHK xx STMK xx STHP xx EX ZONK xx VTC xx STHP xx CRMP xx SLING SHOT xx FHK xx HK RUFFIAN
Standard
CRLP xx CRLP xx SNIPE SHOT xx FHK xx HK RUFFIAN
STMP xx STHP xx AA SNIPE SHOT xx FHK xx HK RUFFIAN
STMP/CRMP xx STLP xx SNIPE SHOT xx MK RUFFIAN
STHP xx CRMP xx SNIPE SHOT xx FHK xx HK RUFFIAN
STHP xx CRMP xx SNIPE SHOT xx MK RUFFIAN
STHP xx CRMP xx RAPID FIRE
STHP xx STMK xx STLK xx HK/MK RUFFIAN
Crush Counter’d
STHK (CC) xx STHP xx KNIFE THROW xx FHK xx HK RUFFIAN
STHK (CC) xx STHP xx KNIFE THROW xx FHK xx KNIFE RELOAD (HP+HK)
VT2 – Dirty Coach
Activation
STLP xx STLP xx STLP xx STLP xx VT2 xx FHK
STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx ZONK
STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx ZONK xx GENTLE SWING
STHP xx VTC2 xx CRHP xx ZONK xx SWING
Standard
STLP xx STLP xx STLP xx STLP xx GENTLE SWING
CRHP xx ZONK xx GENTLE SWING UPPER
CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx MK RUFFIAN
STMK xx GENTLE SWING
STMK xx CRMP xx GENTLE UPPER xx GENTLE SWING
ROCK TOSS xx GENTLE SWING UPPER xx JHP (ROCK TOSS HIT) xx JHP xx CRHP xx ZONK xx GENTLE SWING
ROCK TOSS xx GENTLE SWING UPPER xx CRHP xx HK RUFFIAN xx (ROCK TOSS HIT) xx HK RUFFIAN xx SWING
Corner
STLP xx STLP xx STLP xx STLP xx VT2 xx FHK xx HK RUFFIAN xx GENTLE SWING
CRHP xx HK RUFFIAN xx GENTLE SWING
CRHP xx ZONK xx GENTLE SWING UPPER xx HP ROCK TOSS xx GENTLE SWING
CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx MK RUFFIAN xx GENTLE SWING
CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx EX ZONK xx GENTLE SWING
STMK xx STMP xx EX RUFFIAN xx GENTLE UPPER xx MK RUFFIAN xx GENTLE SWING
ROCK TOSS xx GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx HK RUFFIAN xx SWING
ROCK TOSS xx GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx EX RUFFIAN xx GENTLE SWING UPPER xx MK RUFFIAN xx GENTLE SWING
Jump In
JHK xx STMK xx STMP -> VT2 -> CRMP xx ZONK xx GENTLE UPPER xx ROCK TOSS xx GENTLE SWING
JHK xx STMK xx STMP -> VT2 -> CRMP xx EX RUFFIAN xx GENTTLE SWING
- The combo above this one does more damage and doesn’t waste a bar. Probably better to go with that one.
JHK xx CRHP xx EX RUFFIAN xx GENTLE SWING
Crush Counter’d
STHK (CC) xx STHK xx VT2 xx CRHP xx ZONK xx GENTLE SWING
STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING
STHK (CC) xx WALK FORWARD xx STHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING
STHK (CC) xx WALK FORWARD xx STHP xx VT2 xx CRHP xx EX RUFFIAN xx ZONK xx GENTLE SWING
STHK (CH) xx WALK FORWARD xx CRHP xx ZONK xx GENTLE UPPER SWING
Counter Hit
(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN
(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN xx SWING
CA
STHP xx CA
STHP xx VTC2 xx CRHP xx ZONK xx SWING
STHP (CC) xx CA
(Corner) STHP (CH) xx GENTLE UPPER SWING xx HK RUFFIAN xx CA
(Corner) STHP (CH) xx GENTLE UPPER SWING xx WAIT xx MK RUFFIAN xx CA
CRHP xx ZONK xx GENTLE SWING UPPER xx HP ROCK TOSS xx GENTLE SWING
STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx SWING xx CA
STHK (CC) xx CRHP xx VT2 xx CRHP xx ZONK xx GENTLE SWING xx CA
ROCK TOSS xx GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx ZONK xx SWING xx CA
ROCK TOSS xx GENTLE SWING UPPER xx CRHP xx HK RUFIAN xx (ROCK TOSS HIT) xx MK RUFFIAN xx SWING xx CA
(CORNER) ROCK TOSS xx GENTLE SWING UPPER xx JHP xx (ROCK TOSS HIT) xx JHP xx CRHP xx HK RUFFIAN xx SWING xx CA
After Stun
COMMAND GRAB (stuns) xx ROCK TOSS xx SWING xx CA
- Might have to back up a bit to start the rock toss
- Twitter example here: https://twitter.com/jav1ts/status/1013473060895318017
Frame Traps
Beats 3Fs
STLK xx CRMP
STMK xx CRMP
General Sequences
EX ZONK xx CRLK xx STLK xx MK/HK RUFFIAN
- Instead of going for a throw, try this to open them up
Meaty Sequences
LP xx LP xx LP xx LP xx VT1 xx FHK xx ZONK
- Leaves you + on both quick and back rise
Beats Both Wakeups
EX ZONK xx Dash xx Dash xx STHP
Misc.
General Tips
- Walkback xx STLP xx STLP xx STLP xx STLP works well if they dash a lot. Make sure to only complete the combo when it connects or you’ll be super negative.
Shimmy buttons
STLK
CRHP
STMP
CRMP
ZONK/EX ZONK
Matchups
Abigail
- Wakeup Bad Spray good after getting run throw’d. Trades with Dash xx CRLK (which is their usual response) and leaves Cody +2 on trade. Also beats Dash xx NORMAL THROW and Dash xx CMD THROW
Alex
- VSKILL beats LARIAT xx STMP/CMD GRAB mixup
- VSKILL also beats VT1 PARRY
Balrog
- Stop his DASH PUNCH advances with CRMK – very good button to use against him in the neutral
- STLP TC his poorly spaced DASH PUNCH
- EX ZONK is the way in
Birdie
- Punishing EX Bullhorn
- STLK xx MK RUFFIAN after blocking it, CA after if you have meter.
- Punishing VT BULLHEAD
- Micro Walk xx STMP
Cammy
- Divekicks
- VSKILL seems to work against this.
Ed
- One of Ed’s main confirms is from his CRMK
FANG
- Can EX ZONK his POISON BALLS (not VSKILL) on reaction for a punish.
Nash
- Punishing BACK FIST by using MK RUFFIAN
- Punish MK SCYTHE with STLK , STHK , or CA?
Meaties
LK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk
MK.Ruffian –
Quickrise, dash > cr.lp(trades with 3f)
Backrise, dash > cr.mp
Corner only Quickrise, whiff cr.lp > cr.mp
Corner only Backrise, whiff cr.lp > st.mk
HK.Ruffian(corner only) –
Quickrise, whiff cr.mp > cr.mp
Backrise, whiff cr.mp > st.mk
EX.Ruffian > LK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk
EX.Ruffian > MK.Ruffian –
Quickrise, dash > cr.mp
Backrise, dash > st.mk
Corner only Quickrise, whiff st.lk > cr.mp
Corner only Backrise, whiff st.lk > st.mk
EX.Ruffian > HK.Ruffian(corner only)
Quickrise, dash > whiff st.lk > cr.mp(air reset on backdash/jump)
Quickrise, dash > whiff st.lk > st.lk/cr.lk(1st frame meaty)
Backrise, dash > whiff st.lk > st.mk
EX.Zonk Knuckle –
Normal Rise, dash x2 > cr.mp
Backrise, dash x2 > st.mk
Sweep –
Quickrise, dash > cr.lp
Backrise, dash > cr.mp
VT2 Grab Oki –
Quickrise,
LP.Toss upward swing > cr.mp xx Zonk(air reset on backdash/jump)
LP.Toss upward swing > st.lp x3(1st frame meaty)
LP.Toss > dash > regrab
LP.Toss > dash > cr.mp(air reset on backdash/jump)
LP.Toss > dash > st.lk/cr.lk(1st frame meaty)
No Rise,
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > cr.lk
LP.Toss upward swing > cr.mp > dash > whiff cr.mp > regrab
LP.Toss upward swing > cr.mp > whiff cr.lp > overhead
LP.Toss upward swing > st.lp x3 > dash > cr.mp(air reset on backdash/jump)
LP.Toss upward swing > st.lp x3 > dash > st.lk(1st frame meaty)
LP.Toss upward swing > st.lp x3 > dash > regrab
LP.Toss > dash > cr.mp > dash > whiff cr.mp > cr.mp(air reset on backdash/jump)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > st.lk/cr.lk(1st frame meaty)
LP.Toss > dash > cr.mp > dash > whiff cr.mp > regrab
Corner only Quickrise,
dash > cr.mp(1st frame meaty)
dash > regrab
Corner only No Rise,
dash > cr.mp > whiff cr.mk > dash > cr.mp(air reset on backdash/jump)
dash > cr.mp > whiff cr.mk > dash > st.lk/cr.lk(1st frame meaty)
dash > cr.mp > whiff cr.mk > dash > regrab
Links
RoloTonyBrownTown’s massive Oki And Frame Data Guide
Credits
MonkUnit for making this detailed Abigail guide that I could base this one off of.
Anyone who’s committed any sort of time to make this look nice and fill it with information. Thank you.