Black Desert Mobile

Black Desert Mobile Sorceress Guide

sorc

Introduction

Greetings Adventurers! Have you grown tired of the Witch? Would you like to overthrow her reign of power? You’re in luck! Here we will outline all of the Sorceress’s strengths and weaknesses in this guide. She is the newest member of all the classes that have arrived at the server. Let’s dive in.

Strengths

The Sorceress skills consist of mostly burst damages. With that burst damage, you can wreak havoc and kill more enemies in a short period. You don’t have to worry about the casting because she doesn’t have that much. You need to level her up to gain her full strengths.

One of her strengths is she has a lot of takedowns and bounds. Most of her skills are takedowns that you have to unlock with a darkness shard. Leveling up a skill is required to make a combo. For example, the midnight stinger needs a shard to inflict a knockdown. The second hit will result in a knockdown.

The next strength the Sorceress has is the Unholy Smite, which abounds hit. What’s great about this is she goes from midrange section into mele’. Her Shadow Implosion contains a knock-up.

The Phantom Crash is another bound hit strength of hers. You come from a midrange and go to a mele’ range just to bound the enemy you’re attacking. Next, you have the Doom Vortex, which is a knockdown strength. You need to level it up to imminent doom so you can cast it. You don’t need to wait for your character to cast it since you can throw the skill on demand.

The Flashbang also has a knockdown in it and is yet another of her strengths. Both the Doom Vortex and Flashbang are long-range knockdown skills. Her Wrath of Chaos is also considered a knockdown skill. Most of these skills are knockdowns, knock-ups, and bound.

Farming

The Sorceress is very sound and efficient attacking with farming. Most of her attacks are AOE. Some of the skills she uses with the dark shard are very good for farming. She is so effective at this; it’s almost as good as the Witch.

She does have a deceptive attack that can come in handy. Once you max her skills, it’s possible to obtain up to 130 orange fragments. This is close to what you could achieve with the Witch. I still consider the Witch as the best farmer.

The fact that she has an evasive attack is unusual for a mele’ attacker. She gets invincibility and stunts the target on it. This gets up to two charges, as opposed to a range that can reach three. You need to get her level to 16 to receive the extra charge. When you get caught up with a mele’ attacker, it works well. This is especially true when fighting a giant.

Dodges

The Sorceress’ dodge tactic is a teleport style one just like the Witch has. This is an advantage for when you need to escape places. She has a ton of super armors. In her Phantom Crush, she activates her super armor. Within the Unholy Smite, she has a forward and frontal guard.

The Unholy Smite is good for PVP and GVG. Her eye frame allows her to become temporarily invisible when making an attack. This way, the Sorceress gets immune to the attack except for grabs. A skill such as this allows her to attack without interruption. It also gives you a vast window to unleash your special skills.

Weaknesses

All of the classes come with some type of weaknesses. The first weakness of the Sorceress is that most of her strength attacks require the dark shard. She regenerates dark shards every 10 seconds. Once she has already used her dark shards, she loses the ability to unlock certain combos and damages related to that skill.

For instance, when you use a shard for the Midnight Stinger, it has an attack that causes a knockdown on the second hit. The Midnight Stinger has three charges. She only gets three dark shards. Once you use all of them, she no longer can add different attacks. This becomes a disadvantage.

Heal

An additional weakness the Sorceress has is that her heal gets taken. I don’t understand why the developer felt the need to take it away. If they were going to do away with it entirely, what was the point in having it in the first place?

Losing her heal decreases her farming skills and makes her worse in that regard. For example, when farming on Cron Castle, you need 3100 CP. Even if you are far ahead of the map with the CP you have, it still requires a bunch of pots. With her heal taken, you’ll consume an excessive amount of pots. This eventually becomes her greatest weakness.

Short Range

Also, most of her attacks are short range. This becomes a problem when fighting rangers in the arena. She’s difficult in these situations because she has a short evade attack. You can only time in one or two skills to get close to the ranger. When competing against his combos, you’ll have a hard time due to the numerous short-range attacks she has.

The Sorceress’s last weakness has to do with her combos. Sometimes when you run or teleport to your enemy, there is a quarter-second delay. Even by this time, she still hasn’t cast her skill because she has to take a stance. There’s a learning curve to figure out her PVP combo. Most of her weaknesses you can adjust to, except for her loss of heal.

Building a Sorceress

Now that you have decided you want to build a Sorceress, how do you do it? The first tip is to level her. You need to max her skill as much as you can. Most of her skills are depending on the passives is the reason why.

You have to obtain lots of movement and attack speed. Keep questing until level 50/55 and do life skills on her. This is crucial to have the ability to maximize her combos.

Most of the cooldown related passives are available at higher skill levels. Such as; Implosion, Shadow Eruption, Doom Vortex, Singularity, and Wrath of Chaos. Some of the skills also give additional charges on higher levels, like Dark Shift, Miasma, and Midnight Stinger.

Branches

Next up, you need to take a look at the branches. This is the skills placement area. You can add different skills to each of the branches. Branches include Aal, Serrett, Lebreve, and Ahib.

When you’re just starting, you need skills that inflict a lot of damages. The best branches to place skills early on are Lebreve and Aal. That’s because these are the branches best used for leveling up. Once your skill levels get higher, you can switch to Serrett.

Skills

Serrett and Lebreve are ideal for farming. When you have the level where you can two-hit the enemy, this is the time to switch to Serrett. By doing this, you can kill more in a shorter amount of time.

For the late game stages, you should only be using shin, Labreve, and Serritt. It’s best to use only your primary skills at this point. These include; Wrath of Chaos, Doom Vortex, Unholy Smite, and Phantom Crush.

The Wrath of Chaos can be used with everything. Doom Vortex has a knockdown, and it is ranged. The Unholy Smite has an awesome combo. This combo knocks down the enemy, and you get super armor with it. Lastly, the Phantom Crush has a very low cooldown and is also ranged and charged skill.

Other Essential Skills

What you want to put together next are additional skills. The Miasma is useful for targeting a lot of enemies. This skill has three charges, with each charge containing three attacks. That makes it an excellent way to farm. Implosion is a useful skill to use because it has a low cooldown. When you add a shard with it, it has a 20% increase in attack range. Implosion also knocks up the enemies’ hits. The Shadow Eruption simply inflicts a bunch of damage.

Next up, Singularity, which has a good casting time. This is excellent for Boss Crush and Dungeons. Mainly because it’s a long-range attack, and this gives you an advantage against their mele’ styles.

The Soul Siphon decreases the power of the enemy’s attack. The Dark Shift isn’t of much use with only one charge on it. When you battle bosses, you need to use a lot of armored skills.

PVP

The Flashbang is for long-ranged attacks and takedowns. Soul Siphon will decrease AP. Your Dark Shift will be better with two or more charges. For PVP, the Midnight Stinger should be considered optional.

You should use Shadow Eruption after the enemy hits the ground. This is ideal because there isn’t any super armor with it. If a skill doesn’t have super armor with it, you should only use it for knockdowns and after the enemy is bound.